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Introductory information is the same as for Avernum, on the Avernum 1 items page. In fact, most of the items are the same. However, I was able to more easily run through all the items in Avernum 2 because of the "give an item" feature in the character editor.
I highlighted the new items from Avernum 1, so you can quickly scan for differences if you are already familiar with Avernum's item selection. Also, I list the "item #s" so you can use the "give an item" feature yourself to get just what you want.
The values under each type are modifications to base damage, base worth of the weapons, and the item numbers. Except for ammo where the modification is only in the chance to hit.
Weapon | Type | Hands | Damage | Weight | Bronze | Iron | Steel | Blessed | ||||||||
Longsword | Melee | 1 | 2-20 | 12 | -1 | 40 | #55 | - | 80 | #56 | +2 | 240 | #57 | +4 | 900 | #58 |
Flaming | +3 | 1100 | #344 | extra fire damage | ||||||||||||
Icy | +3 | 1100 | #345 | extra ice damage | ||||||||||||
Greatsword | Melee | 2 | 2-26 | 20 | -2 | 160 | #60 | - | 320 | #61 | +1 | 1000 | #62 | +3 | 4000 | #63 |
Demonslayer | +3 | 6000 | #346 | extra damage against demons | ||||||||||||
Halberd | Pole | 2 | 2-32 | 20 | -2 | 150 | #75 | - | 300 | #76 | +1 | 1000 | #77 | +3 | 4000 | #78 |
Jade | +3 | 6000 | #349 | extra acid damage (makes this the most effective weapon in the game) | ||||||||||||
Stone | Iron | Steel | Blessed | |||||||||||||
Dagger | Melee | 1 | 2-12 | 4 | -1 | 5 | #45 | - | 10 | #46 | +2 | 30 | #47 | +4 | 120 | #48 |
Assassin's | +4 | 400 | #342 | poisons target | ||||||||||||
Ceremonial | +3 | 100 | #80 | |||||||||||||
Diamond | +8 | 400 | #343 | |||||||||||||
Shielding Spike | +4 | 750 | #367 | name implies shielding, but description does not say it | ||||||||||||
Shortsword | Melee | 1 | 2-16 | 8 | -1 | 20 | #50 | - | 40 | #51 | +2 | 120 | #52 | +4 | 500 | #53 |
Spear | Pole | 1 | 2-20 | 10 | -1 | 15 | #65 | - | 30 | #66 | +2 | 90 | #67 | +4 | 350 | #68 |
Ghoulbane | +4 | 700 | #347 | extra damage to undead | ||||||||||||
Obsidian | +4 | 700 | #350 | |||||||||||||
Pike | Pole | 2 | 2-26 | 15 | -1 | 40 | #70 | - | 80 | #71 | +2 | 240 | #72 | +4 | 900 | #73 |
Giantslayer (called Smite in Avernum 1) | +4 | 1400 | #348 | extra damage to giants | ||||||||||||
Javelin | Thrown | -- | 2-24 | 4.5 | -1 | 3 | #85 | - | 6 | #86 | +2 | 15 | #87 | +4 | 60 | #88 |
Arrow | Bow Ammo | -- | -- | 1 | -5% | 1 | #100 | - | 2 | #101 | +10% | 5 | #102 | +20% | 20 | #103 |
Acid | +20% | 20 | #352 | acid damage | ||||||||||||
Arrows of Light | +20% | 20 | #354 | increased damage against demons | ||||||||||||
Bolt | XBow Ammo | -- | -- | 1 | -5% | 2 | #105 | - | 4 | #106 | +10% | 10 | #107 | +20% | 40 | #108 |
Acid | +20% | 40 | #355 | acid damage | ||||||||||||
Bolts of Life | +20% | 40 | #353 | increased damage against undead | ||||||||||||
Cavewood | Ash | Yew | Blessed | |||||||||||||
Bow | Bow | 2 | 2-20 | 10 | -1 | 30 | #90 | - | 65 | #91 | +2 | 150 | #92 | +4 | 500 | #93 |
Crossbow | Bow | 2 | 2-36 | 15 | -1 | 70 | #95 | - | 150 | #96 | +2 | 350 | #97 | +4 | 1500 | #98 |
No Type | Fine | |||||||||||||||
Slith Spear | Pole | 1 | 2-20 | 15 | +1 | 70 | #370 | [2-24 +4] | 350 | #371 | ||||||
Waveblade | Melee | 1 | 2-24 | 12 | - | 100 | #380 | +2 | 400 | #381 | ||||||
Razordisk | Thrown | 1 | 2-20 | 1 | +2 | 12 | #383 | +4 | 40 | #384 | ||||||
No Type | ||||||||||||||||
Bloodthirst Spear | Pole | 2 | 2-36 | 25 | +4 | 2000 | #358 | cursed, but good weapon + extra damage to humans | ||||||||
Alien Blade | Melee | 2 | 2-28 | 25 | +3 | 6000 | #351 | poisons target | ||||||||
Serendipity Knife | Melee | 1 | 2-16 | 2.5 | +3 | 2000 | #360 | increases bonuses from luck | ||||||||
Hammer | Melee | 1 | 1-10 | 9 | - | 8 | #83 | |||||||||
Kitchen Knife | Melee | 1 | 2-8 | 1 | - | 4 | #81 | |||||||||
Stick | Melee | 1 | 1-8 | 1 | - | 1 | #79 | |||||||||
Rock | Thrown | - | 1-8 | 3 | - | 0 | #109 | |||||||||
Staff | Pole | 1 | 1-12 | 7 | - | 4 | #82 |
The modification values are sometimes replacements of base damage absorption - those are in brackets.
Penalty: a reduction in your chance to hit (and dodge?)
Mage?: anyone can wear any armor, but most mage spells can't be cast while wearing some armor items
(The first 6 can (Bolt of Fire through Slow), the last 14 cannot (Ice Lances on up)).
Armor | Type | Penalty | Mage? | Blocks | Weight | Bronze | Iron | Steel | Blessed | ||||||||
Plate Mail | Armor | 20% | N | 1-16 | 70 | -2 | 600 | #40 | - | 1500 | #41 | +2 | 5000 | #42 | +5 | 10,000 | #43 |
Polished | +3 | 7000 | #341 | protects against things which turn you to stone | |||||||||||||
Metal Helm | Helmet | 4% | Y | 1-4 | 7 | -1 | 25 | #141 | - | 50 | #142 | +1 | 150 | #143 | +2 | 400 | #144 |
Poor | No Type | Fine | Drakeskin | ||||||||||||||
Leather Armor | Armor | 8% | N | 1-4 | 15 | - | 20 | #25 | +1 | 50 | #26 | +2 | 100 | #27 | +3 | 400 | #28 |
Shadow | +3 | 700 | #339 | no combat penalty; does not prevent casting high level mage spells | |||||||||||||
Rogue's | +3 | 700 | #337 | only 4% penalty; increases chances of picking locks and disarming traps | |||||||||||||
Leather Helm | Helmet | -- | Y | 1-2 | 4 | -1 | 8 | #136 | - | 15 | #137 | +1 | 35 | #138 | +2 | 100 | #139 |
Thinking Cap | [1] | 600 | #399 | only weighs 1 pound; increases bonuses from intelligence | |||||||||||||
Wooden | Iron | Steel | Blessed | ||||||||||||||
Buckler | Shield | -- | Y | 1-3 | 5 | -1 | 10 | #121 | - | 20 | #122 | +1 | 50 | #123 | +2 | 150 | #124 |
Small Shield | Shield | 4% | Y | 1-6 | 10 | -1 | 20 | #126 | - | 40 | #127 | +1 | 100 | #128 | +3 | 300 | #129 |
Crystal Shield | +3 | 700 | #359 | protects against things which turn you to stone | |||||||||||||
Large Shield | Shield | 8% | Y | 1-8 | 18 | -2 | 50 | #131 | - | 120 | #132 | +2 | 250 | #133 | +4 | 750 | #134 |
Poor | Iron | Steel | Mithral | ||||||||||||||
Chain Mail | Armor | 16% | N | 1-12 | 45 | -2 | 220 | #35 | - | 600 | #36 | +2 | 2000 | #37 | +4 | 5000 | #38 |
Icy | +4 | 7000 | #340 | protection from fire | |||||||||||||
Poor | Iron | Steel | Blessed | ||||||||||||||
Studded Armor | Armor | 12% | N | 1-8 | 30 | -1 | 60 | #30 | - | 150 | #31 | +2 | 350 | #32 | +4 | 800 | #33 |
Mauling | +4 | 1400 | #338 | only 8% penalty; increases bonuses from strength | |||||||||||||
No Type | Drakeskin | ||||||||||||||||
Gloves | Gloves | -- | Y | 1 | 2 | - | 8 | #146 | +2 | 80 | #147 | ||||||
Gauntlets of Might | [1-2 +1] | 2000 | #362 | greatly increases chances of hitting and damage | |||||||||||||
Nimble | +1 | 400 | #361 | increases chances of picking locks and disarming traps | |||||||||||||
Pyrrhic Gauntlets | [1-6 +2] | 400 | #397 | cursed, while worn party becomes periodically diseased, but good protection | |||||||||||||
Boots | Boots | -- | Y | 1-2 | 4 | - | 15 | #114 | +2 | 150 | #115 | ||||||
Boots of Speed | +2 | 1500 | #356 | 4% combat penalty; more actions in combat | |||||||||||||
Nimble | +2 | 1000 | #357 | 4% combat penalty; increases bonuses from dexterity | |||||||||||||
No Type | Blessed | ||||||||||||||||
Sandals | Boots | -- | Y | 1 | 2 | - | 8 | #111 | +2 | 80 | #112 | ||||||
Robe | Armor | -- | Y | 1-3 | 7 | - | 10 | #22 | [1-4 +2] | 300 | #119 | ||||||
Radiant | [1-4] | 10 | #336 | protection from magic | |||||||||||||
Robe of the Magi | [1-6] | 2500 | #335 | helps the wearer cast stronger mage spells | |||||||||||||
Cloak | Cloak | -- | Y | 1 | 5 | - | 7 | #16-17 | +2 | 150 | #117 | ||||||
Archer's | [1-2] | 500 | #331 | increases missile weapon accuracy | |||||||||||||
Dragonskin | [1-4] | 500 | #332 | protection from fire | |||||||||||||
Vahnatai | [1-4] | 15 | #385 | only weighs 4 pounds | |||||||||||||
Pants | Pants | -- | Y | 1 | 4 | - | 4 | #18-19 | n/a | ||||||||
Pants of Power | [1-3] | 400 | #333 | ||||||||||||||
Shirt or Tunic | Armor | -- | Y | 1-2 | 2 | - | 5 | #13-15, 20-21 |
n/a | ||||||||
Spidersilk Shirt | +2 | 100 | #368 | protection from magic | |||||||||||||
Dress | Armor | -- | Y | 1 | 6 | - | 7 | #23 | n/a |
Rings weigh 0.2; magic necklaces, charms, and bracelets weigh 0.5; and 'pure treasure' necklaces and bracelets weigh 0.8. The 'pure treasure' items are repeated in the other items "misc non-stackable" list. This is intentional duplication.
Rings | Value | Give # | Special |
Archer's | 700 | #282 | makes your missile weapons even more accurate |
Armor | 700 | #276 | more protection from physical damage |
Fletcher's | 300 | #275 | makes your missile weapons more accurate |
Gold | 200 | #207 | |
Immunity | 1300 | #279 | more protection from fire, cold, other magical effects |
Jeweled | 400 | #208 | |
Resistance | 600 | #273 | protection from fire, cold, other magical effects |
Ring of Great Health | 1400 | #277 | increases rate at which you regain hit points even more |
Ring of Health | 600 | #271 | increases rate at which you regain hit points |
Ring of Skill | 400 | #272 | increases accuracy and damage in combat |
Shield | 300 | #270 | protection from physical damage |
Silver | 90 | #206 | |
Warrior's | 1000 | #278 | increases accuracy and damage in combat even more |
Bracelets | Value | Give # | Special |
Dexterity | 500 | #295 | increases bonuses from dexterity |
Gold | 300 | #210 | |
Intelligence | 500 | #296 | increases bonuses from intelligence |
Lucky | 500 | #300 | increases bonuses from luck |
Mage's | 600 | #297 | increases strength of mage spells |
Priest's | 600 | #298 | increases strength of priest spells |
Silver | 150 | #209 | |
Strength | 500 | #294 | increases bonuses from strength |
Warrior's | 600 | #299 | increases accuracy and damage in combat |
Necklaces/Charms | Value | Give # | Special |
Basic Charm | 300 | #306 | protection from acid |
Chill Charm | 600 | #302 | protection from fire |
Crystal Charm | 400 | #309 | protects against things which turn you to stone |
Freedom Charm | 500 | #308 | protection from sleep and paralysis |
Gold Necklace | 300 | #212 | |
Health Charm | 500 | #304 | increases rate at which you regain hit points |
Knowledge Charm | 500 | #310 | increases rune reading ability |
Shielding Charm | 400 | #305 | protection from magic |
Silver Necklace | 150 | #211 | |
War Charm | 500 | #307 | increases accuracy and damage in combat |
Warmth Charm | 400 | #303 | protection from cold |
Item | Weight | Value | Stacks? | Give # | Special |
Amber | 0.5 | 80 | Y | #203 | |
Aranea Fang | 0.2 | 5 | Y | #373 | |
Candle | 1 | 2 | Y | #170 | provides light |
Bag of Sugar | 0.3 | 100 | N | #372 | |
Crystal | 1 | 5 | Y | #386 | |
Drake Egg | 4 | 150 | Y | #390 | |
Emerald | 0.5 | 200 | Y | #204 | |
Empire Records | 1 | 5 | Y | #327 | |
Fine Crystal | 1 | 100 | Y | #387 | |
Fine First Aid Kit | 5 | 15 | Y | #178 | helps you use first aid skill |
Fine Lockpicks | 0.5 | 15 | Y | #175 | |
Fire Lizard Egg | 2 | 30 | Y | #389 | |
First Aid Kit | 5 | 5 | Y | #177 | helps you use first aid skill |
Hexagonal Bar | 10 | 75 | N | #392 | having one allows you to turn wheel for gate in river fort (Chapter 3) |
Historical Scroll | 0.5 | 30 | Y | #375 | |
Lamp | 7 | 10 | Y | #172 | provides light |
Lockpicks | 0.5 | 7 | Y | #174 | |
Magic Lockpicks | 0.5 | 50 | Y | #176 | |
Nephilim Map | 0.5 | 2 | N | #388 | using it gives you password to nephilim back gate for fort near Ganrick |
Orb of Thralni | 0.5 | 5000 | N | #378 | using lets you fly a few spaces outdoors |
Ore | 25 | 30 | Y | #374 | |
Papyrus Sheet | 0.5 | 10 | Y | #185 | |
Piercing Crystal | 0.5 | 80 | Y | #363 | casts dispel barrier |
Recall Crystal | 0.5 | 50 | Y | #365 | use outdoors to teleport to near fort ganrick |
Ruby | 0.5 | 300 | Y | #205 | |
Sack of Meal | 50 | 20 | N | #148 | |
Scrap of Vellum | 1 | 1 | N | #393-394 | using them shows you images with hints to lever settings in the Coffin Cave (Chapter 3) |
Sixus Map | 0.8 | 0 | N | #398 | using it shows you image with hint to where Sixus is hiding, and lever settings in entrance |
Stoneshatter Crystal | 1 | 70 | Y | #369 | casts move mountains |
Torch | 2 | 5 | Y | #171 | provides light |
Unshackling Crystal | 0.5 | 70 | Y | #364 | reduces paralysis and mind control |
Wines | |||||
Alamaria Yellow '91 | 2 | 120 | Y | #330 | makes you tipsy |
Cheap Wine | 10 | 10 | Y | #377 | makes you tipsy |
Hardonnay '85 | 2 | 90 | Y | #329 | makes you tipsy |
Jug of Cheap Wine | 10 | 30 | Y | #166 | makes you tipsy |
Mushroom Merlot '91 | 2 | 80 | Y | #328 | makes you tipsy |
Potions | |||||
Balm of Life | 0.5 | 100 | Y | #241 | required to cast Raise Dead (HH+EH+SH) |
Curing Elixir | 0.5 | 70 | Y | #229 | cures stronger poision/disease (no recipe) |
Curing Potion | 0.5 | 30 | Y | #221 | cures poision/disease (HH) |
Energy Elixir | 0.5 | 140 | Y | #231 | restores some more spell points (HH+EH+M) |
Energy Potion | 0.5 | 60 | Y | #223 | restores some spell points (EH+SH) |
Graymold Salve | 0.5 | 100 | Y | #240 | quest item; cures disease (G) |
Haste Elixir | 0.5 | 120 | Y | #233 | speeds you up (more or longer?) (EH+SH) |
Haste Potion | 0.5 | 50 | Y | #225 | speeds you up (EH) |
Healing Elixir | 0.5 | 90 | Y | #228 | heals some more damage (HH+T) |
Healing Potion | 0.5 | 40 | Y | #220 | heals some damage (HH) |
Heroic Brew | 0.5 | 500 | Y | #239 | (?) (G+M+EH+T) |
Invulnerability Elixir | 0.5 | 350 | Y | #234 | grants invulnerability longer (no recipe) |
Invulnerability Potion | 0.5 | 150 | Y | #226 | grants invulnerability (no recipe) |
Knowledge Brew | 0.5 | 1000 | Y | #236 | adds five skill points (no recipe) |
Protection Brew | 0.5 | 500 | Y | #238 | protection from damage (SH+EH+M+T) |
Resistance Elixir | 0.5 | 450 | Y | #235 | (?) (no recipe) |
Resistance Potion | 0.5 | 100 | Y | #227 | (?) (no recipe) |
Restoration Brew | 0.5 | 450 | Y | #237 | heals some damage, cures poison and disease (M+G) |
Strength Elixir | 0.5 | 120 | Y | #230 | raises strength more (M+T) |
Strength Potion | 0.5 | 50 | Y | #222 | raises strength (SH+T) |
Potion Ingredients | |||||
Energetic Herbs | 0.3 | 20 | Y | #216 | used in making Balm of Life, Energy Potion, Energy Elixir, Heroic Brew, Haste Potion, Haste Elixir, and Protection Brew |
Graymold | 0.3 | 40 | Y | #217 | used in making Graymold Salve, Heroic Brew, and Restoration Brew |
Healing Herbs | 0.3 | 10 | Y | #214 | used in making Balm of Life, Curing Potion, Energy Elixir, Healing Potion, and Healing Elixir |
Mandrake | 0.3 | 80 | Y | #219 | used in making Energy Elixir, Heroic Brew, Protection Brew, Restoration Brew, and Strength Elixir |
Spiritual Herbs | 0.3 | 20 | Y | #215 | used in making Balm of Life, Energy Potion, Haste Elixir, Protection Brew, and Strength Potion |
Toadstools | 0.3 | 20 | Y | #218 | used in making Healing Elixir, Heroic Brew, Protection Brew, Strength Potion, and Strength Elixir |
Rods and Wands (value is per charge - weight is 1 or 2, no matter how many charges, though the description box lists it wrong) | |||||
Rod of Arcana | 2 | 200 | (N) | #290 | adds spell points to target |
Rod of Illusions | 2 | 120 | (N) | #293 | casts create illusions |
Rod of Major Call | 2 | 150 | (N) | #292 | casts summon aid |
Rod of Minor Call | 2 | 60 | (N) | #291 | casts call beast |
Wand of Acid | 1 | 110 | (N) | #287 | casts spray acid |
Wand of Binding | 1 | 110 | (N) | #288 | casts bind foes |
Wand of Bolts | 1 | 50 | (N) | #282 | casts bolt of fire |
Wand of Currunos | 1 | 20 | (N) | #289 | casts strengthen target |
Wand of Fire | 1 | 120 | (N) | #286 | casts fireblast |
Wand of Ice | 1 | 70 | (N) | #283 | casts ice lances |
Wand of Lightning | 1 | 90 | (N) | #285 | casts lightning spray |
Wand of Slowing | 1 | 50 | (N) | #284 | casts slow |
Scrolls (unlike in Avernum, scrolls are now all stackable) | |||||
Bind Foe | 1 | 80 | Y | #246 | casts bind foe |
Bolt of Fire | 1 | 60 | Y | #244 | casts bolt of fire |
Call Beast | 1 | 60 | Y | #245 | casts call beast |
Control Foes | 1 | 150 | Y | #257 | casts control foes |
Create Illusions | 1 | 130 | Y | #249 | casts create illusions |
Dispel Barrier | 1 | 140 | Y | #252 | casts dispel barrier |
Far Sight | 1 | 60 | Y | #250 | casts far sight |
Fireblast | 1 | 200 | Y | #254 | casts fireblast |
Ice Lances | 1 | 80 | Y | #248 | casts ice lances |
Lightning Spray | 1 | 160 | Y | #251 | casts lightning spray |
Paralysis | 1 | 130 | Y | #259 | casts paralysis (possibly just another name for Bind Foe) |
Piercing Sight | 1 | 60 | Y | #261 | casts piercing sight (possibly just another name for Far Sight) |
Repel Spirit | 1 | 150 | Y | #255 | casts repel spirit |
Slow | 1 | 80 | Y | #247 | casts slow |
Spray Acid | 1 | 150 | Y | #258 | casts spray acid (not available as a regular spell) |
Summon Aid | 1 | 140 | Y | #253 | casts summon aid |
Summon Shade | 1 | 100 | Y | #256 | casts summon shade |
Web Spell | 1 | 60 | Y | #260 | casts web spell (not available as a regular spell) |
Mind Crystals | |||||
Anatomy | 1 | 1000 | Y | #321 | using gives 3 points of the special skill anatomy |
Beastcall | 1 | 1000 | Y | #313 | using gives ability summon beast |
Berserker | 1 | 1000 | Y | #317 | using gives ability go berzerk |
Blademaster | 1 | 1000 | Y | #320 | using gives 3 points of the special skill blademaster |
Energy Pulse | 1 | 1000 | Y | #326 | using makes you feebleminded, but it is still worth 1000 coins |
Gymnastics | 1 | 1000 | Y | #322 | using gives 3 points of the special skill gymnastics |
Inner Might | 1 | 1000 | Y | #318 | using gives ability inner might |
Lay On Hands | 1 | 1000 | Y | #315 | using gives ability lay on hands |
Magery | 1 | 1000 | Y | #324 | using gives 3 points of the special skill magery |
Pathfinder | 1 | 1000 | Y | #323 | using gives 3 points of the special skill pathfinder |
Resistance | 1 | 1000 | Y | #325 | using gives 3 points of the special skill resistance |
Shielder | 1 | 1000 | Y | #319 | using gives ability defensive glow |
Spiritcall | 1 | 1000 | Y | #314 | using gives ability call spirit |
Venomfoe | 1 | 1000 | Y | #316 | using gives ability natural curing |
Food | |||||
Bread | 1 | 4 | Y | #4 | |
Deli Sandwich | 1.5 | 8 | Y | #12 | only available through character editor |
Dried Meat | 0.8 | 8 | Y | #8 | |
Fine Meal | 10 | 25 | Y | #376 | |
Fish | 1 | 3 | Y | #11 | |
Greens | 0.6 | 3 | Y | #6 | |
Lizard Haunch | 2.5 | 4 | Y | #10 | |
Mushrooms | 1 | 3 | Y | #5 | |
Steak | 0.8 | 8 | Y | #7 | |
Weird Meat | 1.2 | 8 | Y | #9 | |
Miscellaneous Non-Stacking Items (sorted by value and weight) | |||||
Jeweled Ring | 0.2 | 400 | N | #208 | |
Gold Necklace | 0.8 | 300 | N | #212 | |
Gold Bracelet | 0.8 | 300 | N | #210 | |
Beautiful Fur | 5 | 250 | N | #181 | |
Bar of Silver | 12 | 250 | N | #202 | |
Gold Ring | 0.2 | 200 | N | #207 | |
Golden Gobblet | 4 | 200 | N | #167 | |
Silver Necklace | 0.8 | 150 | N | #211 | |
Silver Bracelet | 0.8 | 150 | N | #209 | |
Torc | 2 | 100 | N | #213 | |
Silver Ring | 0.2 | 90 | N | #206 | |
Bar of Lead | 15 | 80 | N | #200 | |
Bent Hexagonal Bar | 10 | 75 | N | #391 | |
Nice Fur | 5 | 60 | N | #180 | |
Silver Drinking Cup | 4 | 50 | N | #183 | |
Bar of Iron | 15 | 50 | N | #201 | |
Bar of Uranium | 2 | 50 | N | #396 | holding one causes your party to be periodically diseased |
Cloak Clasp | 1 | 40 | N | #157 | |
Bolt of Cloth (greenish) | 20 | 40 | N | #156 | |
Earrings | 0.2 | 30 | N | #195 | |
Bar of Tin | 10 | 30 | N | #199 | |
Bolt of Cloth (red) | 17 | 20 | N | #155 | |
Scalpel | 0.3 | 15 | N | #187 | |
Poor Fur | 5 | 15 | N | #179 | |
Flagon | 2 | 10 | N | #163 | |
Spearhead | 2 | 10 | N | #160 | |
Horn | 5 | 10 | N | #164 | |
Bolt of Cloth (blue) | 15 | 10 | N | #154 | |
Whip | 3 | 5 | N | #193 | |
Bucket | 4 | 5 | N | #161 | |
Mortar and Pestle | 6 | 5 | N | #184 | |
Bucket of Water | 20 | 5 | N | #162 | |
Thread | 1 | 3 | N | #189 | |
Jug | 3 | 3 | N | #165 | |
Tongs | 4 | 3 | N | #159 | |
Pincers | 4 | 3 | N | #158 | |
Pot | 20 | 3 | N | #152-153 | |
Pillow | 6 | 2 | N | #182 | |
Dice | 0.2 | 1 | N | #186 | |
Spoon | 0.5 | 1 | N | #173 | |
Needle | 1 | 1 | N | #188 | |
Pen and Ink | 1 | 1 | N | #194 | |
Plate | 2 | 1 | N | #168-169 | |
Bowl | 2 | 1 | N | #149-150 | |
Trowel | 2 | 1 | N | #190 | |
Rope | 3 | 1 | N | #395 | |
Pitcher | 4 | 1 | N | #151 | |
Trash | 4,6,8 | 0 | N | #196-198 | |
Skull | 4 | 0 | N | #191 | |
Bones | 7 | 0 | N | #192 |
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