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Avernum 2 Annotated Maps

Item Stats

Introductory information is the same as for Avernum, on the Avernum 1 items page. In fact, most of the items are the same. However, I was able to more easily run through all the items in Avernum 2 because of the "give an item" feature in the character editor.

I highlighted the new items from Avernum 1, so you can quickly scan for differences if you are already familiar with Avernum's item selection. Also, I list the "item #s" so you can use the "give an item" feature yourself to get just what you want.

Weapons

The values under each type are modifications to base damage, base worth of the weapons, and the item numbers. Except for ammo where the modification is only in the chance to hit.

WeaponType HandsDamageWeight Bronze Iron Steel Blessed
LongswordMelee 12-2012 -140#55 -80#56 +2240#57 +4900#58
  Flaming +31100#344 extra fire damage
Icy +31100#345 extra ice damage
GreatswordMelee 22-2620 -2160#60 -320#61 +11000#62 +34000#63
  Demonslayer +36000#346 extra damage against demons
HalberdPole 22-3220 -2150#75 -300#76 +11000#77 +34000#78
  Jade +36000#349 extra acid damage (makes this the most effective weapon in the game)
  Stone Iron Steel Blessed
DaggerMelee 12-124 -15#45 -10#46 +230#47 +4120#48
  Assassin's +4400#342 poisons target
Ceremonial +3100#80  
Diamond +8400#343  
Shielding Spike +4750#367 name implies shielding, but description does not say it
ShortswordMelee 12-168 -120#50 -40#51 +2120#52 +4500#53
SpearPole 12-2010 -115#65 -30#66 +290#67 +4350#68
  Ghoulbane +4700#347 extra damage to undead
Obsidian +4700#350  
PikePole 22-2615 -140#70 -80#71 +2240#72 +4900#73
  Giantslayer (called Smite in Avernum 1) +41400#348 extra damage to giants
JavelinThrown --2-244.5 -13#85 -6#86 +215#87 +460#88
ArrowBow Ammo ----1 -5%1#100 -2#101 +10%5#102 +20%20#103
  Acid +20%20#352 acid damage
Arrows of Light +20%20#354 increased damage against demons
BoltXBow Ammo ----1 -5%2#105 -4#106 +10%10#107 +20%40#108
  Acid +20%40#355 acid damage
Bolts of Life +20%40#353 increased damage against undead
  Cavewood Ash Yew Blessed
BowBow 22-2010 -130#90 -65#91 +2150#92 +4500#93
CrossbowBow 22-3615 -170#95 -150#96 +2350#97 +41500#98
  No Type Fine  
Slith SpearPole 12-2015 +170#370 [2-24 +4]350#371
WavebladeMelee 12-2412 -100#380 +2400#381
RazordiskThrown 12-201 +212#383 +440#384
  No Type  
Bloodthirst SpearPole 22-3625 +42000#358 cursed, but good weapon + extra damage to humans
Alien BladeMelee 22-2825 +36000#351 poisons target
Serendipity KnifeMelee 12-162.5 +32000#360 increases bonuses from luck
HammerMelee 11-109 -8#83  
Kitchen KnifeMelee 12-81 -4#81
StickMelee 11-81 -1#79
RockThrown -1-83 -0#109
StaffPole 11-127 -4#82

Armor

The modification values are sometimes replacements of base damage absorption - those are in brackets.
Penalty: a reduction in your chance to hit (and dodge?)
Mage?: anyone can wear any armor, but most mage spells can't be cast while wearing some armor items (The first 6 can (Bolt of Fire through Slow), the last 14 cannot (Ice Lances on up)).

ArmorTypePenalty Mage?BlocksWeight Bronze Iron Steel Blessed
Plate MailArmor20% N1-1670 -2600#40 -1500#41 +25000#42 +510,000#43
  Polished +37000#341 protects against things which turn you to stone
Metal HelmHelmet4% Y1-47 -125#141 -50#142 +1150#143 +2400#144
  Poor No Type Fine Drakeskin
Leather ArmorArmor8% N1-415 -20#25 +150#26 +2100#27 +3400#28
  Shadow +3700#339 no combat penalty; does not prevent casting high level mage spells
Rogue's +3700#337 only 4% penalty; increases chances of picking locks and disarming traps
Leather HelmHelmet-- Y1-24 -18#136 -15#137 +135#138 +2100#139
  Thinking Cap [1]600#399 only weighs 1 pound; increases bonuses from intelligence
  Wooden Iron Steel Blessed
BucklerShield-- Y1-35 -110#121 -20#122 +150#123 +2150#124
Small ShieldShield4% Y1-610 -120#126 -40#127 +1100#128 +3300#129
  Crystal Shield +3700#359 protects against things which turn you to stone
Large ShieldShield8% Y1-818 -250#131 -120#132 +2250#133 +4750#134
  Poor Iron Steel Mithral
Chain MailArmor16% N1-1245 -2220#35 -600#36 +22000#37 +45000#38
  Icy +47000#340 protection from fire
  Poor Iron Steel Blessed
Studded ArmorArmor12% N1-830 -160#30 -150#31 +2350#32 +4800#33
  Mauling +41400#338 only 8% penalty; increases bonuses from strength
  No Type Drakeskin  
GlovesGloves-- Y12 -8#146 +280#147
  Gauntlets of Might [1-2 +1]2000#362 greatly increases chances of hitting and damage
Nimble +1400#361 increases chances of picking locks and disarming traps
Pyrrhic Gauntlets [1-6 +2]400#397 cursed, while worn party becomes periodically diseased,
but good protection
BootsBoots-- Y1-24 -15#114 +2150#115  
  Boots of Speed +21500#356 4% combat penalty; more actions in combat
Nimble +21000#357 4% combat penalty; increases bonuses from dexterity
  No Type Blessed  
SandalsBoots-- Y12 -8#111 +280#112
RobeArmor-- Y1-37 -10#22 [1-4 +2]300#119
  Radiant [1-4]10#336 protection from magic
  Robe of the Magi [1-6]2500#335 helps the wearer cast stronger mage spells
CloakCloak-- Y15 -7#16-17 +2150#117  
  Archer's [1-2]500#331 increases missile weapon accuracy
Dragonskin [1-4]500#332 protection from fire
Vahnatai [1-4]15#385 only weighs 4 pounds
PantsPants-- Y14 -4#18-19 n/a  
  Pants of Power [1-3]400#333  
Shirt or TunicArmor-- Y1-22 -5#13-15,
20-21
n/a  
  Spidersilk Shirt +2100#368 protection from magic
DressArmor-- Y16 -7#23 n/a  

Armor Accessories

Rings weigh 0.2; magic necklaces, charms, and bracelets weigh 0.5; and 'pure treasure' necklaces and bracelets weigh 0.8. The 'pure treasure' items are repeated in the other items "misc non-stackable" list. This is intentional duplication.

RingsValueGive #Special
Archer's 700 #282 makes your missile weapons even more accurate
Armor 700 #276 more protection from physical damage
Fletcher's 300 #275 makes your missile weapons more accurate
Gold 200 #207  
Immunity 1300 #279 more protection from fire, cold, other magical effects
Jeweled 400 #208  
Resistance 600 #273 protection from fire, cold, other magical effects
Ring of Great Health 1400 #277 increases rate at which you regain hit points even more
Ring of Health 600 #271 increases rate at which you regain hit points
Ring of Skill 400 #272 increases accuracy and damage in combat
Shield 300 #270 protection from physical damage
Silver 90 #206  
Warrior's 1000 #278 increases accuracy and damage in combat even more
BraceletsValueGive #Special
Dexterity 500 #295 increases bonuses from dexterity
Gold 300 #210  
Intelligence 500 #296 increases bonuses from intelligence
Lucky 500 #300 increases bonuses from luck
Mage's 600 #297 increases strength of mage spells
Priest's 600 #298 increases strength of priest spells
Silver 150 #209  
Strength 500 #294 increases bonuses from strength
Warrior's 600 #299 increases accuracy and damage in combat
Necklaces/CharmsValueGive #Special
Basic Charm 300 #306 protection from acid
Chill Charm 600 #302 protection from fire
Crystal Charm 400 #309 protects against things which turn you to stone
Freedom Charm 500 #308 protection from sleep and paralysis
Gold Necklace 300 #212  
Health Charm 500 #304 increases rate at which you regain hit points
Knowledge Charm 500 #310 increases rune reading ability
Shielding Charm 400 #305 protection from magic
Silver Necklace 150 #211  
War Charm 500 #307 increases accuracy and damage in combat
Warmth Charm 400 #303 protection from cold

Other Items

(unlike in Avernum, scrolls are now all stackable)
Item WeightValueStacks?Give # Special
Amber 0.580Y#203  
Aranea Fang 0.25Y#373  
Candle 12Y#170 provides light
Bag of Sugar 0.3100N#372  
Crystal 15Y#386  
Drake Egg 4150Y#390  
Emerald 0.5200Y#204  
Empire Records 15Y#327  
Fine Crystal 1100Y#387  
Fine First Aid Kit 515Y#178 helps you use first aid skill
Fine Lockpicks 0.515Y#175  
Fire Lizard Egg 230Y#389  
First Aid Kit 55Y#177 helps you use first aid skill
Hexagonal Bar 1075N#392 having one allows you to turn wheel for gate in river fort (Chapter 3)
Historical Scroll 0.530Y#375  
Lamp 710Y#172 provides light
Lockpicks 0.57Y#174  
Magic Lockpicks 0.550Y#176  
Nephilim Map 0.52N#388 using it gives you password to nephilim back gate for fort near Ganrick
Orb of Thralni 0.55000N#378 using lets you fly a few spaces outdoors
Ore 2530Y#374  
Papyrus Sheet 0.510Y#185  
Piercing Crystal 0.580Y#363 casts dispel barrier
Recall Crystal 0.550Y#365 use outdoors to teleport to near fort ganrick
Ruby 0.5300Y#205  
Sack of Meal 5020N#148  
Scrap of Vellum 11N#393-394 using them shows you images with hints to lever settings in the Coffin Cave (Chapter 3)
Sixus Map 0.80N#398 using it shows you image with hint to where Sixus is hiding, and lever settings in entrance
Stoneshatter Crystal 170Y#369 casts move mountains
Torch 25Y#171 provides light
Unshackling Crystal 0.570Y#364 reduces paralysis and mind control
Wines
Alamaria Yellow '91 2120Y#330 makes you tipsy
Cheap Wine 1010Y#377 makes you tipsy
Hardonnay '85 290Y#329 makes you tipsy
Jug of Cheap Wine 1030Y#166 makes you tipsy
Mushroom Merlot '91 280Y#328 makes you tipsy
Potions
Balm of Life 0.5100Y#241 required to cast Raise Dead (HH+EH+SH)
Curing Elixir 0.570Y#229 cures stronger poision/disease (no recipe)
Curing Potion 0.530Y#221 cures poision/disease (HH)
Energy Elixir 0.5140Y#231 restores some more spell points (HH+EH+M)
Energy Potion 0.560Y#223 restores some spell points (EH+SH)
Graymold Salve 0.5100Y#240 quest item; cures disease (G)
Haste Elixir 0.5120Y#233 speeds you up (more or longer?) (EH+SH)
Haste Potion 0.550Y#225 speeds you up (EH)
Healing Elixir 0.590Y#228 heals some more damage (HH+T)
Healing Potion 0.540Y#220 heals some damage (HH)
Heroic Brew 0.5500Y#239 (?) (G+M+EH+T)
Invulnerability Elixir 0.5350Y#234 grants invulnerability longer (no recipe)
Invulnerability Potion 0.5150Y#226 grants invulnerability (no recipe)
Knowledge Brew 0.51000Y#236 adds five skill points (no recipe)
Protection Brew 0.5500Y#238 protection from damage (SH+EH+M+T)
Resistance Elixir 0.5450Y#235 (?) (no recipe)
Resistance Potion 0.5100Y#227 (?) (no recipe)
Restoration Brew 0.5450Y#237 heals some damage, cures poison and disease (M+G)
Strength Elixir 0.5120Y#230 raises strength more (M+T)
Strength Potion 0.550Y#222 raises strength (SH+T)
Potion Ingredients
Energetic Herbs 0.320Y#216 used in making Balm of Life, Energy Potion, Energy Elixir, Heroic Brew, Haste Potion, Haste Elixir, and Protection Brew
Graymold 0.340Y#217 used in making Graymold Salve, Heroic Brew, and Restoration Brew
Healing Herbs 0.310Y#214 used in making Balm of Life, Curing Potion, Energy Elixir, Healing Potion, and Healing Elixir
Mandrake 0.380Y#219 used in making Energy Elixir, Heroic Brew, Protection Brew, Restoration Brew, and Strength Elixir
Spiritual Herbs 0.320Y#215 used in making Balm of Life, Energy Potion, Haste Elixir, Protection Brew, and Strength Potion
Toadstools 0.320Y#218 used in making Healing Elixir, Heroic Brew, Protection Brew, Strength Potion, and Strength Elixir
Rods and Wands (value is per charge - weight is 1 or 2, no matter how many charges, though the description box lists it wrong)
Rod of Arcana 2200(N)#290 adds spell points to target
Rod of Illusions 2120(N)#293 casts create illusions
Rod of Major Call 2150(N)#292 casts summon aid
Rod of Minor Call 260(N)#291 casts call beast
Wand of Acid 1110(N)#287 casts spray acid
Wand of Binding 1110(N)#288 casts bind foes
Wand of Bolts 150(N)#282 casts bolt of fire
Wand of Currunos 120(N)#289 casts strengthen target
Wand of Fire 1120(N)#286 casts fireblast
Wand of Ice 170(N)#283 casts ice lances
Wand of Lightning 190(N)#285 casts lightning spray
Wand of Slowing 150(N)#284 casts slow
Scrolls (unlike in Avernum, scrolls are now all stackable)
Bind Foe 180Y#246 casts bind foe
Bolt of Fire 160Y#244 casts bolt of fire
Call Beast 160Y#245 casts call beast
Control Foes 1150Y#257 casts control foes
Create Illusions 1130Y#249 casts create illusions
Dispel Barrier 1140Y#252 casts dispel barrier
Far Sight 160Y#250 casts far sight
Fireblast 1200Y#254 casts fireblast
Ice Lances 180Y#248 casts ice lances
Lightning Spray 1160Y#251 casts lightning spray
Paralysis 1130Y#259 casts paralysis (possibly just another name for Bind Foe)
Piercing Sight 160Y#261 casts piercing sight (possibly just another name for Far Sight)
Repel Spirit 1150Y#255 casts repel spirit
Slow 180Y#247 casts slow
Spray Acid 1150Y#258 casts spray acid (not available as a regular spell)
Summon Aid 1140Y#253 casts summon aid
Summon Shade 1100Y#256 casts summon shade
Web Spell 160Y#260 casts web spell (not available as a regular spell)
Mind Crystals
Anatomy 11000Y#321 using gives 3 points of the special skill anatomy
Beastcall 11000Y#313 using gives ability summon beast
Berserker 11000Y#317 using gives ability go berzerk
Blademaster 11000Y#320 using gives 3 points of the special skill blademaster
Energy Pulse 11000Y#326 using makes you feebleminded, but it is still worth 1000 coins
Gymnastics 11000Y#322 using gives 3 points of the special skill gymnastics
Inner Might 11000Y#318 using gives ability inner might
Lay On Hands 11000Y#315 using gives ability lay on hands
Magery 11000Y#324 using gives 3 points of the special skill magery
Pathfinder 11000Y#323 using gives 3 points of the special skill pathfinder
Resistance 11000Y#325 using gives 3 points of the special skill resistance
Shielder 11000Y#319 using gives ability defensive glow
Spiritcall 11000Y#314 using gives ability call spirit
Venomfoe 11000Y#316 using gives ability natural curing
Food
Bread 14Y#4  
Deli Sandwich 1.58Y#12 only available through character editor
Dried Meat 0.88Y#8  
Fine Meal 1025Y#376  
Fish 13Y#11  
Greens 0.63Y#6  
Lizard Haunch 2.54Y#10  
Mushrooms 13Y#5  
Steak 0.88Y#7  
Weird Meat 1.28Y#9  
Miscellaneous Non-Stacking Items (sorted by value and weight)
Jeweled Ring 0.2400N#208  
Gold Necklace 0.8300N#212  
Gold Bracelet 0.8300N#210  
Beautiful Fur 5250N#181  
Bar of Silver 12250N#202  
Gold Ring 0.2200N#207  
Golden Gobblet 4200N#167  
Silver Necklace 0.8150N#211  
Silver Bracelet 0.8150N#209  
Torc 2100N#213  
Silver Ring 0.290N#206  
Bar of Lead 1580N#200  
Bent Hexagonal Bar 1075N#391  
Nice Fur 560N#180  
Silver Drinking Cup 450N#183  
Bar of Iron 1550N#201  
Bar of Uranium 250N#396 holding one causes your party to be periodically diseased
Cloak Clasp 140N#157  
Bolt of Cloth (greenish) 2040N#156  
Earrings 0.230N#195  
Bar of Tin 1030N#199  
Bolt of Cloth (red) 1720N#155  
Scalpel 0.315N#187  
Poor Fur 515N#179  
Flagon 210N#163  
Spearhead 210N#160  
Horn 510N#164  
Bolt of Cloth (blue) 1510N#154  
Whip 35N#193  
Bucket 45N#161  
Mortar and Pestle 65N#184  
Bucket of Water 205N#162  
Thread 13N#189  
Jug 33N#165  
Tongs 43N#159  
Pincers 43N#158  
Pot 203N#152-153  
Pillow 62N#182  
Dice 0.21N#186  
Spoon 0.51N#173  
Needle 11N#188  
Pen and Ink 11N#194  
Plate 21N#168-169  
Bowl 21N#149-150  
Trowel 21N#190  
Rope 31N#395  
Pitcher 41N#151  
Trash 4,6,80N#196-198  
Skull 40N#191  
Bones 70N#192  
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