You
can only enter Hawke's Manse after buying it from Lyle in Internal
Affairs. The 8000 coins is a rather steep price, but I consider
it to be worth it just in the items that can be found, not to mention
the spells and having a free place to rest.
The
first room you enter is the entryway, and it's here that you'll first
meet Marjorie. The rest of the time you'll find Marjorie in the
dining room, which is to the north of the entry hall.
Marjorie
will talk to you a maximum of four times during the game. These
are shown in pop up boxes, not in the dialogue box, so pay attention to
pop ups while in Hawke's Manse.
The
first talk will be to tell you there's Basilisks in the pantry.
The pantry is located two rooms to the west of the dining room.
The second talk will be to tell you that there's Rats in the storeroom, which is located at the end of the northern hallway.
The
third talk will be to tell you that "the Master" is about again.
This means that you can find Hawke in the rear coutyard, which is two
rooms west of the entry hall.
The
fourth and final talk is to tell you that Hawke is roaming the halls
again. This means that he can now be found in the far
southeastern room of Hawke's Manse. He'll direct you to a statue
in the northeast corner of the room. Looking at this statue after
this will give you the Alien Blade.
The
room just to the west of the entry hall is the library. There's
one book on each of the bookshelves, all of which teach Level 3
spells. Two of them teach Slow Lv.3, one teaches Lightning Spray
Lv.3 and the last one teaches Capture Soul Lv.3.
The
rooms to the south of the Manse are both interactive rooms. The
eastern room lets you store characters, the same as the Character
Storage Room in Fort Emergence. This room also contains a secret
passage along the western wall, which leads to another secret passage
which finally leads to Hawke's treasure trove.
The southwestern room lets you rest, which heals your party and restores spell points.
|