When
you first enter the Pit of the Wyrm you'll find yourself facing a
building that seems to have been partially torn apart. There are
two bedrooms to the north of this room, the western one apparently
blocked by a magical rune. Don't worry though, the rune was
poorly executed and doesn't do anything.
Inside
the western room is a Light Spellshard, as well as couple other
items. In the corner of the book is a tome on a pedestal which
you can read. Doing so gives you some insight into what's
happened here.
Once
you're done in this building head towards the east. There's
several rooms containing Augmented Giants along this passage.
These guys are pretty tough, but with a little effort you should be
able to get through. Check the chests in each room, because once
in a while you'll find some Rough Diamonds mixed in with the rocks.
Check
the map to see the locations of some secret passages leading to a view
of the Lower Pit, though you don't actually get a view of the Lower Pit.
To the south of the last room containing Augmented Giants is another secret passage. This one leads to a very long drop. Unfortunately, the only way to get the Red Scale Armor and Mass Curing Lv.3 is to take this drop.
Once
you go down you'll find yourself in a room with a teleporter, which you
want to ignore for now, and a doorway to the east. Through this
doorway is where the Priests evidently used to make sacrifices to the
Wyrms below. You'll have to fight some Abyssal Slimes and a
Spectral Overpriest here.
To
the north of this room are two more rooms. The western room
contains a bookshelf which teaches the spell Mass Curing Lv.3.
The eastern room contains a little alcove in the northeast corner with
a chest. Inside this chest you'll find the Red Scale Armor.
Now
go back to the room with the teleporter and it will transport you up
onto a ledge, which you'll have to jump off. Before you jump off
the ledge look below and see if you can kill any of the Abyssal Slimes
that are all over these tunnels.
Once
you've dropped off the ledge you'll probably have to fight more than a
few Abyssal Slimes, as they're around pretty much every corner in
here. Make your way to the southern section of these tunnels, and
then move east until you reach the ramp leading down to the Lower Pit
of the Wyrm. That's where the real fun is.
When
you first enter the Lower Pit you'll find yourself fighting yet more
Abyssal Slimes. Curse at them all you want for now, because in
about one or two minutes you're going to be fighting something a lot
harder. Check the ground throughout these tunnels, as you'll
sometimes find potion-making herbs on the ground.
Keep
moving towards the north, down a set of stairs and a little bit
further. Soon you'll find yourself facing a couple Spine Beasts
(yawn) and a couple Dark Wyrms (eek!).
A
little bit of strategy for dealing with Dark Wyrms. Try to
position your fighters right next to the Wyrms while fighting
them. They'll still hurt you with their physical attacks, but
it's a lot better than getting hit with Darkness Breath two or more
times per round.
Once
you've killed the Spine Beasts and Dark Wyrms head east, where you'll
have to fight more Abyssal Slimes at the top of some stairs. I
bet they don't seem quite so hard anymore.
Once
you get past the stairs keep heading west until you find a few more of
those Abyssal Slimes. Now head back west, because some Spine
Beasts are going to try to sneak up behind you, and you want them out
of the way before you go around the corner.
Once you've dealt with these annoyances head around the corner to find a couple more Dark Wyrms.
South
of the Dark Wyrms is another set of stairs, with yet more Abyssal
Slimes at the bottom. There's quite a few runes on the floor in
this section, but I've never been able to figure out what they do, or
even if they do anything.
Around
the corner to the west is the really fun fight. There's several
Dark Wyrms and a couple Unholy Wyrms around an altar. The
unfortunate part is that they're spaced out so that you can't position
your fighters next to all of them, so no matter what you do you're
going to find yourself hit with Darkness Breath a lot here. I
suggest holding your Priest back to do nothing but cast healing on your
party. I've heard that Heroic Brews are quite useful when
fighting Dark Wyrms, but personally I'd rather have lots of
Invulnerability Elixirs.
Once you've killed the Wyrms finish exploring this area, remembering to check for potion-making herbs on the ground.
To
the west of the altar is a large square area, but there doesn't appear
to be an entrance to it. There is an entrance, but it's hidden,
so now we'll go find how to open it.
To
the north of the room is another room with some Mung Slimes in it, and
quite a few bodies. They carry some pretty nice items, including
an Assassination Charm. Once you're done checking the bodies
check the southeast corner of the room for a secret passage. This
is a long fairly curvy passage, with Spine Beast scattered along it's
length.
When
you reach the end you'll be in a long hallway with doors on the eastern
wall. The first three doors contain Crypt Zombies guarind their
Crypts. These contain a couple potions, including an
Invulnerability Elixir that would have been nice a few minutes ago.
The
last room in the hall contains a lever. Pulling this lever will
cause a door to appear in the southwest corner of the room near the
altar, so now make your way back to room and open the door.
Before
entering take the time to look at the tiles on the floor. There's
another door in the northeast corner of this room, and as you make your
way towards it you want to step only on the tiles that are the same as
the one that was directly east of the first door.
When
you go through the second door steer clear of the tiles around the
table in the middle. You don't need to be right next to it to
pick up the Fury Crossbow or the Blessed Bolts. As soon as you
pick up the Fury Crossbow some Spine Beasts and a couple more Dark
Wyrms will appear outside the building.
Use
the lever to open up the walls blocking a staircase just to the north
of this building and then leave the building. Unfortunately, some
of the floor tiles will have shifted so there isn't anyway to avoid
being damaged by the traps that will be triggered when you step on
tiles other than the ones that you crossed over the first time.
The plus side is that the Dark Wyrms and Spine Beasts that appeared
outside the building also get damaged every time you trigger one of the
traps, though I don't know why that is.
Once
you've killed the monsters summoned by your taking the Crossbow go to
the stairs that just became available and up them. You'll find
yourself right near the entrance to the Lower Pit, so go up the ramp
leading back to the top level and you should be finished.
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