**I
usually try to cover the entire Upper Level before advancing to the
lower level, and I'm writing from that perspective. Also note
that there are slimes through this entire level, and that there are
also items randomly scattered through the tunnels, usually arrows and
javelins.**
Upon
first entering the Slime Pit you'll be ambushed by a large group of
slimes. Once you've dealt with them, go into the main room.
You'll see a pit at the Western end of this room, with a control panel
in the center. This panel controls access to different areas of
the Lower Level. Buttons on the panel roughly correspond to the
locations of the passages down to the Lower Level.
There
are five tunnels leading off of this room. Go down the tunnel in
the far Northeastern corner first. The first side tunnel to the
east leads to one of six passages leading to the Lower Level.
Don't go down there yet, but take note of the location. The
second side branch leads to a large room with a few slimes in
it. Go back to the first tunnel and continue northwards.
The next sidebranch is a room with a few slimes and a lot of dead
bodies. Don't step on the bodies, or examine them more closely,
as this will disease you. Do use the get button to check for
items in this room though, as there are a few minor items scattered
around. Take note of the second passage leading down to the Lower
Level. Continue up the tunnel to the north, and you'll soon find
that the tunnel bends to the west. Push against the Eastern wall
here to enter a secret room with a hint about the slimes. If you
continue following the tunnel east you'll see a small side room with
three chests. You need either Dispel Barrier Lv.2 or a
Piercing Crystal to get in there, but the chests contain a Healing
Potion, a Strength Potion and a Haste Potion.
Back
into the tunnel and head back to the east. Go down the first
tunnel to the south, and then take the first branch to the east.
You'll find yourself in a small alcove. Examine the walls on the
western side of the room to enter a secret area where several Empire
soldiers died. There's a few goodies in here, particularly some
armor. Now head back into the branch leading south. If you
continue along here you'll come back to the main central room with the
control panel.
Head
out of the main room along the passage leading to the northwest.
When you get to the branch in the tunnel go north. The passage
leading off to the west has several non-hostile slimes, who are
apparently trying to form themselves into a human shape. There's
a passage leading off of this chamber, but you need Move Mountains Lv.3
to get into it. There's a chest at the end of the passage with a
Healing Potion and an Ice Lances scroll.
Now
go back into the tunnel and head east and then north. If you keep
going towards the northwestern corner you'll find yourself in a room
with a couple Spore Beasts. Kill the beasts and then check the
area for a Wand of Fire. Around the corner to the northwest is a
Giant Slug. There's another little side room at the southern end
with a couple more Spore Beasts and an Ash Crossbow and some Iron
Bolts. Head back to the main central room with the control panel
now.
Head
into the Southwest passage until you come to a side passage leading
north. If you follow this to the end you'll find yourself in a
room with a few Poison Fungus. Once you've killed them walk along
the western wall to get a ruby.
Now go back almost to
the main central room and head down the passage to the south.
This tunnel connects to the one that leads out of the central room
going directly south. Head south when you get the option, and
then west. You should find yourself passing through a swampy
room. Go through the room and then head south again. This
leads to yet another passage leading to the Lower Level. Go back
to where a tunnel leads south just a little east of the entrance to the
swampy area.
Head
south and keep an eye on the western wall. When you see a little
alcove go into it and push against the southern wall. This should
lead into a secret passage. Go to the end and you'll come out on
a little bank of the river. Walk along the bank to another alcove
on the northern wall. Push against this wall and you'll enter
another secret passage. There's a pool in here that provides
healing. Go back through the secret passages and head a little
bit further south. Take the passage to the east and watch the
southern wall for the fourth passage leading to the Lower Level.
Keep following this passage, going north and east whenever
possible. You should eventually find yourself in a larger
room. Check out the northeastern corner of the room, just north
of the piece of paper. Push north against the wall and you'll
find the body of an Avernite. This is one of the four that were
sent to the surface before you.
Go
back into the room with the paper, and through the door to the south,
which is locked. There's a Bolt of Fire scroll in the desk, and
another door leading to the east. This door requires Unlock Doors
Lv.3 or an obscene amount of Tool Use skill. Inside that room
you'll find a Fetid Zombie and a Wight guarding a spell book and a
Radiant Robe. The spell book teaches Lightning Spray Lv.2 and
Summon Aid Lv.2.
Back
again into the room with the paper, and head out the door to the
west. Follow the passage until it heads north. Instead of
following the passage push against the western wall to enter yet
another secret passage. At this end it is blocked by a Fire
Barrier, which you can walk through, though it will damage you.
There's a passage leading down to a laboratory. Go down and kill
the slimes in each of the four corners of this section, then unlock the
door to the north. There's a Null Bug in here, guarding a few
fairly nice items, including a suit of Fungal Armor. Once you've
gotten your goodies head back up the ladder. Go back the way you
came, since the passage the other way is blocked by a Force Barrier,
which you need Dispel Barrier Lv.2 or a Piercing Crystal to get
through. Once you're out of the secret passage head north and
then west, past the tunnel leading down. Go towards the
southwestern corner to find the final passage leading to the Lower
Level. Finish exploring this area to make sure you've killed all
the slimes, then go back to the main central room and use the control
panel.
I usually start with the passage in the far Southwestern corner and work my way up to the one in the Northeast.
Push
the button at the bottom and then head down to the southwestern corner
and go down the passage. This area is infested with mauve slimes,
who are the magic casting ones. I usually go into combat mode as
soon as I enter this area and move all the way along the wide central
corridor in combat mode so that I can attack the slimes before they can
attack me or summon creatures. When you reach the end there will
be an obelisk saying "Ha Ha". Head back down the passage hugging
the eastern wall until you get a message about some cracks in the
wall. Push against the wall here to go through a secret
passage. The Slime Spawner is in here. Use distance attacks
to kill it. If you go through the room and into the little
passage you'll find a rune on the ground. There's one of these on
the other side of each of the Slime Spawners, but you can't pass them
until you've destroyed all five of the Spawners. Go back
the way you came up to the Upper Level, and back to the control panel.
Push
the next button up on the control panel and head to the passage that
you have to pass through the swampy area to reach. Head down the
passage and board the boat at the bottom. This is one of the more
annoying sections, as you have to maneouver the boat along while being
attacked by mauve slimes. Stop at every island you reach and use
distance attacks to kill any slimes you can reach. There's a
passage to the southwest, but there's nothing in it. In the
northwest corner of the watery section is a small beach with a secret
passage leading to a chest containing an Energy Potion and an Iron
Greatsword. Now head up to the north. When you land your boat
you'll immediately trigger the sleep field for this Spawner. Use
any characters who didn't fall asleep to kill the Spawner and any
slimes it's created. Check out the rune on the far side and then
get back in your boat and go back the way you came.
Return
to the control panel and push the third button up. This is the
last passage on the southern portion of the map. Head down it and
you'll find yourself in an area with three rooms leading to this
sections Spawner. Once you get close enough to the Spawner to
attack it the bodies in these rooms will rise up and become
Zombies. Kill the Spawner and the Zombies, check out the rune and
then make your way back to the Control Panel.
The
second button from the top is for the passage just a little northwest
of the main room. Go down the passage and you'll find yourself in
an area with a lot of chasms. Use distance attacks to kill the
slimes, since it would take quite a while to move around to that side
of the chasm in combat mode, and you would probably suffer a fair
amount of damage while you tried it. Don't worry, you can't fall
into the chasm. Once you've dealt with the slimes, but before you
go kill the Spawner, move back around to the western side of the chasm
and explore the area against the western wall. There's an Empire
Archer that's stuck back here. You can free him, though you don't
get a reward for doing it. It's best to free him after the slimes
are all dead, or he'll end up killing some of them and depriving you of
the experience. Now make your way up to the north on the eastern
side of the chasm. Kill the Spawner, check out the rune and go
back up to the control panel.
Push
the last button and make your way to the passage beyond all the dead
bodies. Immediately to the southwest of the entrance is the
passage to the Spawner, but first go down a little more south and kill
the slimes and Zombies that are crowded around the corner. Touch
the rune on the floor once they're all dead to regain a few spell
points, but you can only use it once. Now go and kill the final
Spawner. This time when you approach the rune on the far side it
will let you pass.
Now
you get to kill the Alien Slime. I don't recommend getting close
to it, as it could kill a lower level character fairly quickly.
Once you've disposed of the Alien Slime check out the northern
wall. There's a secret passage here, and at the end of the
passage is a rune etched on the ground. This rune is the evidence
you'll need to return to Berra at Fort Emergence.
You
have now completed the Slime Quest. Return to Krizsan to get your
reward from Mayor Arbuckle, and to pick up Falko if you want him and
have the space. Then head back to Fort Emergence to talk to Berra
and Anaximander, and to pick up your reward from Levy after talking to
Anaximander. The reward for the Slime Quest is an Invulnerability
Elixir. I usually sell it right back to Levy so that I can have
an unlimited supply of these.
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