Before
you can enter Erika's Tower you should have taken the evidence from the
Slime Quest to Berra and spoken to Anaximander about the
information. If the Golems won't move off the bridge leading to
Erika's Tower then you've missed a step. Read your journal to
make sure that Berra has told you about the evidence.
Upon
entering the tower you will see Erika standing on a platform in the
middle of the room. Check the books around her. One of the
green ones teaches Haste Lv.3. The only way to tell which one is
to pick them up and use them. Once you've got the spell talk to
Erika. When given the option choose to ask her to teach
you. She'll teach you some Mage Spells, and if your reputation is
high enough she'll teach you the special skill Magery. This skill
is good for both mages and priests, but it's pretty expensive to
buy. After you're done learning ask her about the boon she wishes
to grant you. She'll tell you to bring her an amulet, and where
the amulet is. Once you have it bring it back to her and accept
her boon. This will be very important in the end game.
After
you're done with Erika head out of this room to the east. The
first two doors in this hallway lead to rooms with trapped
floors. They'll both damage you, and the only way out of them is
through secret passages. There's a secret passage between the
middle and bottom of the dividing wall, and another secret passage near
the southeastern corner of the room with the lava that takes you
outside.
The
next door in this hallway leads to a little alcove. There's a
secret passage on the southern wall which takes you into a large
workroom. In the center of this room are a pair of Drakeskin
Gloves resting on a pillar. The pillar is surrounded by barriers
which require either Dispel Barrier Lv.2 or a Piercing Crystal to get
rid of. Once the barrier is disrupted you can pick up the
Drakeskin Gloves, but you'll also have released some quickfire which
will quickly cover the entire room. It's up to you whether the
gloves are worth it or not.
The next room is where Erika keeps her livestock, if you're interested in that sort of thing.
The
next door is on the opposite side of the hall from all the other
doors. It leads to a holding area. There should be a lever
near the door that controls the Portcullises in this room. The
first cell contains an Experiemental Fungus. Once you've killed
it, it will drop a Fungoid Spine, which is a weapon. The next
cell contains three Ice Puddings, and the final cell contains an
Experiemental Rat.
The
last room in this hallway leads to a room with some pillars forming a
square in the middle. Go right through this room and you'll enter
another room with four chests and a rune on the floor. Getting
near the chests will trigger a trap in the previous room. I
usually go into combat mode as soon as I've opened this door, and send
my weakest character in to stand near the rune between the
chests. The square in the first room will open at one end,
exposing a Demon. Seems fairly easy, right? Unfortunately
there are four enemies you can't see. There are three
Guardians in this room, who are difficult to fight as it's kind of hard
to pinpoint their exact location. There's also one Black Shade,
which is easier to find since it uses magic. Just watch for where
the magic attacks originate and you'll have found your black
shade. Once you've disposed of these creatures go back into the
room with the chests, shut the door and loot at your leisure. The
first chest contains a nice lot of coins. The second chest
contains a lot of mushrooms. The third chest has two rings.
They both look the same, but one of them is cursed, so you don't want
to equip either of them until you're sure which is which. The
cursed ring is the Ring of Idiocy, and the second is a Nimble
Band. The final chest contains a Cursed Greatsword and a Fire Orb
Charm. Leave the sword and take the charm.
Now
go back to where Erika is and then head down the western hallway.
The first door is a smithy, and there isn't really anything terribly
useful in here.
The
second room contains quite a few potion making herbs and a couple other
nice goodies. It also contains two Black Shades. Once
you've located and killed them take whatever you want and move
on.
The
next room is another little alcove. Again, check the southern
wall for a secret passage. This room contains quite a few pillars
and a brazier in the southeastern corner. If you get too close to
the Brazier you'll find yourself stuck in some quickfire again.
Next room is where you pick up the amulet that Erika asked you to fetch.
The
next room is a real pain. The room appears to be completely
filled with pillars, but there is a path through. Start by
zig-zagging back and forth to near the western wall, then head down the
western wall and along the southern one. When you get the message
that you see something, take the item and get ready for battle.
Taking the item, which is a Diamond Dagger, releases an
Ur-Basilisk. You might want to wait until you have a higher level
party to do this room, and if you have any items that protect from
petrification you want to equip as many of your characters with one as
possible. At the very least make sure that the person who will be
closest to the Ur-Basilisk is wearing either a Crystal Charm or the
Fungal Armor you picked up in the Slime Pit. You'll have to make
your way back to the door still in combat mode, since there isn't
enough room for your entire party. Once you're back in the
hallway go out of combat mode and move along.
This
door is again on the opposite side of the hall. This leads to
another holding area. There's a lever right beside the door that
controls the Portcullises in this room. The first cell, which is
right in front of you when you first go through the door, contains an
Augmented Giant. He'll drop a few coins when you've killed
him. The next cell over contains a few Ruby Skeletons. Ruby
Skeletons sometimes drop rubies once they're slain. The final
room contains the body of an Empire Soldier. The only thing of
note on the body is a Steel Longsword.
The
last room in this hallway contains a pillar and a rune. Stepping
on the rune causes the pillar to throw a Fireball at you.
Leave
the tower and move around it on the outdoor map until the little red
dot that represents you on the mini-map is directly behind Erika's
Tower. Using this method is much easier than just trying to guess
when you're behind the tower. Once you're in the right place,
enter the tower from back here and you'll find yourself looking at a
passage leading south.
Head
down the passage until you come to a place where it splits north and
south. There are some cave slimes to either side. Once
you've dealt with them head south and east. Prepare for battle
when you get a message that it sounds like there's something ahead of
you. There's a Gorgon around on the corner, and you want to get
one of your fighters right up next to it as soon as possible.
This will cause it to use physical attacks rather than attempting to
turn your party into stone. Once you've killed the Gorgon check
the ground for a Wand of Forcecage. Head back down the hall to
where you battled the Cave Slimes. Instead of heading back north
push against the western wall to find yourself outside the tower, but
not on the outdoor map.
The
very northwestern corner of the tower contains another secret passage
leading in to a small back chamber. There are a few gemstones on
the workbench that you can pick up, and you want to check out the
Vahnatai dresser to gain another level in Vahnatai lore. You'll
also need to have read these notes to complete an upcoming quest, and
it's easier to do it now rather than come back later. Finally,
read the spellbook to learn Safe Travel Lv.3.
The
large central area of Erika's Tower is her chambers. There are
two doors leading into it, both requiring Unlock Doors Lv.3 to get into
the antechamber. In each of the antechambers is a rune on the
floor. I've never found any way to get past these runes,
though I've read suggestions about how it's possible. However,
you aren't meant to get into this room, and even if you
do, there isn't anything in it, so I've chosen not to go into how
you can enter the room.
That
completes Erika's Tower, and it's now time to head to the Portal
Fortress and down to the Tower of Magi to get your reward for
completing the Slime Quest.
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