Upon
first entering the Tower of Magi there's only one place to go, which is
down the stairs. At the bottom of the stairs is a man sitting
behind a table. This is Vidrain, and he'll give you a general
idea of where you can find X and Solberg. Also wandering around
this area is Mahdavi, one of the Triad Mages. Talk to her about
her job, and her research, and ask what she'd rather be doing.
She'll give you a quest to read Erika's notes on the Vahnatai, which
you should have already done. Tell her you've read them and
she'll reward you by giving you another point in Vahnatai Lore.
There
are two doors and a passageway leading off of the southern section of
this hallway. The doorway closest to Vidrain has two Chitrach
Larvae behind it. The stairway right beside it leads to an open
room with a Giant Intelligent Friendly Talking Spider, henceforth
referred to as GIFTS. You can talk to Spider if you want some
compliments. The last room has an Eye Beast in it. Now head
towards the north and through the barracks, past the short antechamber
and into the dining hall. There's a door leading off of it to the
south, but this passage has been walled up.
Go
back to the antechamber and out the doors to the north. This is
the entrance courtyard of the Tower of Magi. Go towards the east,
right across the hallway and into another small courtyard.
There's three buildings in this area. The first is the Alchemy n'
Stuff. The woman's name is Brigid, and she'll sell you some
alchemical recipes. The man is Vincent, and he sells
potions. He'll also mention that he's worried that Linda is up to
somethning dangerous, and tell you to talk to Kyanan. The second
building is the home of Menlo the sage. She'll sell you three
pieces of information and also identify your items. The last room
is the Tower Temple. In here you'll find Clarisse. She'll
sell you some priest spells. I've heard rumors that praying at
the altar here can cure Dread Curse, but haven't confirmed it
yet. There's a small secret room in the southeast corner of the
temple where the Priest dress before services. There's also a
secret room in the northeast corner of the courtyard which contains
some gardening supplies.
Head
out of this courtyard, but instead of entering the main courtyard turn
up the hallway. Follow the passage around until it heads south
for the second time. This section of wall has another secret
room, with a Giant Lizard.
Now
head south down the hallway until you get to a door. This is the
secondary holding area. There are four rooms containing a Poison
Fungus, some slimes, a Drake and a Wight. The room with the Wight
has some Lab Notes in the corner which you want to pick up.
Go
back into the main hallway and head south again. Use the mini-map
and when you get past the holding area start checking the western wall
for the secret entrance to a library. This is where X hangs
out. He'll give you your rewards for the Troglo/Giant Quest and
for the Golem Quest. Check the bookshelves. One of them
contains an Arcane Blow scroll.
Back
into the main passage again, and start checking the wall again when you
reach the blank area. This is the Triad Meeting Area, which you
can't enter.
The
next doorway along the main passage is for the room containing the
Portal to the Vahnatai Lands, which isn't used anymore. Do not approach this portal.
The
next room is Brantford's shop. Brantford sells an assortment of
useful, semi-useful and completely useless items. Check out what
he has in stock, and take anything that you feel might be useful.
Once
you get back into the main passage go west until you reach the
pool. Check out the northern wall here, right before it curves to
the north. There's a secret passage, which is blocked halfway
along with a barrier. You need either Dispel Barrier Lv.2
or a Piercing Crystal to get past it. Behind the barrier is
an Energy Pulse Mind Crystal, which you don't want to use, and tome
that teaches Arcane Summon Lv.2.
Go
back to Brantford's shop and dispose of the Mind Crystal, then continue
going along the passage, ignoring the stairs leading to the north for
now. Keep following this main passageway. The next door in
the hall leads to the Council Chambers, and the one after that leads to
a barracks, which you unfortunately can't loot due to the lazy soldier
sitting at the table.
The
next room leads to a small library. Check the desk for the Xian
Tome, and then go to the top of the room. Behind this door is an
Item Augmentation Platform.
Go
back into the main hallway and keep moving along. There's a long
stretch before the next door. This door leads into some guest
quarters, and the door leading off of here is a room in which you can
rest.
Keep
following the passage until you find yourself again in a doorway to the
Main Courtyard. Head towards the west now, exploring the rooms as
you go. The southeastern room in this section is another Dining
Hall. Across the hall are the Apprentice's Chambers and a room
containing six tomes. The only tome of note is the northeastern
one, which contains a note about Linda. Check out the sleeping
areas of the Apprentice's Chambers, as there are a couple things in
some of the chests that are worth picking up. Just remember that
if they can see you, you can't steal, so shut the door.
Continuing
along this inner hallway you'll come to an empty classroom. Shut
the door and get the Research Tome from the bookshelf, then go to the
next classroom. You'll find Kyanan in here. This is who
Vincent said you should talk to about Linda, so do so.
This
hallway now takes a turn south. There's a doorway on the western
wall. Inside this room you'll find Carrie. She's in a bad
mood because she dropped her Lab Notes in the Wight's cell, and she
can't get it back. Lucky for you you already picked them
up. Give them to her and she'll tell you about a magical cloak
she hid in a store room near the Mage's Chambers.
Go
down to the end of the inner hallway now, and you'll find yourself in
the Tower Library. You'll find Conruc wandering around in
here. He's very concerned about Linda's presence in the Tower,
and suggests that you talk to the Triad about it. You can if you
choose, but it won't do any good.
Check
out the aisles of bookshelves now. There's a book at the end of
one of them. If you read it you'll get some useful information
about the spell Forcecage. Now go down to the last aisle, and,
after checking to make sure no one can see, take the Research Tome and
Slow scroll you'll find by searching the bookshelves in this row.
Remember
those stairs at the southern end of the Tower that I told you to ignore
at the time? Well, now it's time to go back down there. Go
up the stairs and through the door to the west. The first room is
Denise's Chamber. She gave you a quest to bring her her amulet
from the Tower, so go into her chamber and check the dresser. The
next room is Solberg's. He'll teach you Ice Lances Lv.3 now, and
he'll teach you another Lv.3 spell once you've dealt with the Roach
Plague. The last room on this side of the hall is empty.
There's
only one door on the other side of the hall, and it leads to Linda's
Chambers. Don't bother getting rid of the Barriers blocking the
passage, because you still won't be able to get into her room.
You have to wait until after Day160 to get in there.
Leave
the hallway back to the east and go through the doors on that
side. This is the storage chamber where Carrie left that
cloak. It's under one of the piles of sacks. Now instead of
trudging all the way back around to the Main Couryard, check the
eastern wall of the storage room for a secret passage. It zigs
back and forth a little bit before coming out into the chamber that
used to contain the Eye Beast. Note that the secret entrance on
this side is a couple steps north of the end of the passage.
Now
head back to the Portal and up to the Portal Fortress. Don't
forget to stop and give Denise her amulet in the Fortress, and any
research tomes you picked up to Walner. Then head back to Fort
Emergence. Stop in Anaximander's office, and he should give you a
quest to investigate some murders near New Formello.
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