**Note:
If you have horses you do not want to bring them here. You will
lose them when the Filth Factory explodes, so it's best to leave them
in Hectar or Shayder. Thanks to Dave for pointing out that I
should probably include that little tidbit**
Upon
first entering the Filth Factory you'll find yourself facing what
appears to be a solid wall, but you can actually just walk through
it. From here I'll be following the map in a counter clockwise
direction.
The
first room is pretty much empty, though there's a door to
the east that leads to a viewing chamber for the lower
floor. All you can see is blackness, however. The door in
the northwest corner of the entry room leads to a stairway leading
down, but it's been blocked off by a lot of rubble. In fact, all
the stairways leading down have been blocked off in this manner.
Now
head out the southern door. This leads to a room with two pits in
the middle. You do not want to go into those pits, as theyll give
you a very bad illness. Head into the passage in the northwest
corner of the room to fight a few roaches.
The
other door out of the room leads to the south into a passage that
extends west and east. Go towards the west. When you enter
the laboratory stay well clear of the sphere in the center of the room,
as it will disease your entire party. There's a roach in each of
the holding cells to the south, and the door to the north leads to a
small room containing a one use sphere which will cure your entire
party.
Head
back into the passage and to the east. The passage will split,
going north and south, with a short passage leading to the east.
Avoid the short passage and clear out the roaches to the north and
south, and then go into combat mode before going east. There are
two giant slugs in a pit in the middle of this room, and you want to
kill them before they attack you, since they'll spit acid on you, and
acid is kind of hard to cure.
Once
you've killed the slugs go through the door in the southeast
corner. You'll find yourself in a short hallway with three doors
to a side. All of the rooms are empty except for the last one on
the southern side, which contains a Basilisk, and the middle one to the
north, which contains two mirrors. Be prepared for combat as soon
as you open the door to the Basilisk room, since you want to either be
standing next to it or, even better, have killed it before it gets a
chance to attack. Basilisks will sometimes turn you to stone when
they gaze.
Take
one of the mirrors and head towards the northeast corner of the room
where the slugs were. Open the door and push the mirror into this
large room. There's a single roach that wanders around in this
room, so don't be surprised if it pops around one of the corners at
you. Leave the mirror by the doorway and go to the north along
the eastern wall. You'll see a laser blocking a chest, so bring
the mirror over and push it into the lasers path to redirect the beam,
allowing you to reach the chest. There's a second chest in this
room, just south of the door you came in through, but unless you have
Move Mountains Lv.3, which is rather unlikely, you can't reach it.
Go
through the room and out the door to the north. This is a pretty
empty area, though on harder difficulty levels I've sometimes found
that one or more of the monsters from the next room has somehow
developed opposable thumbs and come through the doorway. There
are two doors along the eastern wall. The first leads to a roach,
and the second to an empty cell. Take note of the door in the
southwest corner and then go out the door to the north.
You'll
find yourself in another room with a pit in the middle, this one
containing some Spore Beasts and some Cave Slimes. Once you've
killed them take note of the door in the western wall, then head out
the passage in the northwest corner. There's several side alcoves
along here containing roaches.
The
passage ends in yet another room with a pit in the middle. This
one contains Spore Beasts and Roaches. There's a passage in the
southeast corner that leads to another viewing chamber, and a door in
the northwest corner that leads to three chests. Check the chests
for items, then go back to the second pit room and through the door in
the western wall.
You
should be in a small room with a teleporter. You can only send
one person through the portal, and you're going to have to fight some
monsters and unlock a door on the other side. It's your choice
who you want to send through.
Upon
first arriving on the other side you'll be in a long curved
hallway. Head down the hallway and a section of wall will open up
revealing some undead. While you're fighting them a few roaches
will come around the corner and attack you. Once they're all
dealt with go to the end of the hallway and through the locked
door.
There's
a Guardian Roach in this room, and they aren't exactly easy, especially
for a low level or weak character. Once you've killed the roach
check out the bookshelves on the northern wall for a couple Research
Tomes, and read the book on the pedestal for some information on the
Factory.
Go
throgh the door to west to find a few more roaches and yet another
blocked stairway. Now go back into the room where you fought the
Guardian Roach and approach the control panel in the northwest section
of the room. There are four buttons on the control panel, but you
only need to be concerned with two of them. For now press the one
that says Release Swamp Scavengers and then go back to the portal to
rejoin your party.
Check
out each of the three rooms that have pits in the center, and you
should find that in each room a section of wall has slid back to reveal
two Spore Beasts and a Shambler. In addition, the rooms that
originally had the Spore Beasts have secret areas in the back of these
new areas with a few items.
Head
back to the portal and send whoever you want through to return to the
control panel and press the Deactivate Power Conduits button. Now
you have to move quickly to reach and get through the power conduit
before the power comes on. As long as you don't take some really
long side trips you'll make it with time to spare.
Once
you've pushed the button go rejoin your party and then head into the
room to the south of the pit. Check out the southwest corner of
the room, where I told you to take note of the door earlier. Go
through the door and down the passage until you reach the
portcullis. Through here is the power conduit, which you just
deactivated. Cross it quickly and go through the door at the
southeast end of the room.
In
here you'll find the body of an Avernite, who you can loot for some
decent items. Then go around the corner and find the ladder
leading down to the Lower Filth Factory.
Upon
first entering the Lower Filth Factory you'll be in a short passage
leading to the south. Follow the passage and go through the door
into a short hallway.
The
first door to the west contains a room with three levers. Without
touching any of the levers, read the three signs that say what they're
for.
The
first door to the east leads a small room with a rune in it. I've
never quite worked up the nerve to put someone on the rune and use the
corresponding lever across the hall, but I've heard the results aren't
pleasant. The next room is just a small empty square that has
apparently been walled off recently.
The
next room to the east contains either some Poison Fungus or some Spore
Beasts, I've never been quite sure which. There are two cells in
this room with three of the beasts in each cell. You can either
kill them through the portcullis, or you can go across the hall and use
the corresponding lever to raise the portcullis'.
Head
through the one remaining door and you'll find yourself in a room with
a lot of barrels and a lever. Pull the lever and then go back to
the room that had the three levers. Pull the middle one and then
wait a while until you hear a big explosion. Go back into the
room where the barrels were and there should now be a big hole in the
wall, exposing a teleporter. Step into the teleporter and get
ready for the final section of the Filth Factory. Be aware that
there are a variety of Roaches and Guardian Roaches wandering this
section of the Filth Factory, so expect to run into them at any time.
The
first thing I usually do here is make a lap of the outside section of
this level. There's portals in each of the four corners, but all
they do is lead to each other. Along the southern section of
passage is a side branch to the north which is blocked by some
stalactites. You need either Move Mountains Lv.2 or a
Stoneshatter Crystal to get through here. The crate at the end
contains some decent items, including an Archers Ring.
Once
you've done a lap go just a little bit west of the first portal and
check the southern side of the wall for a passageway leading
inwards. When you first get out of this small passageway you'll
find yourself in the main processing pit of the Filth Factory.
It's probably a wise idea to use the Safe Travel spell if you haven't
gotten at least 5 Pathfinder for each of your characters from Meena.
Just
to the south of where you came out are the beams that heat the filth
that makes the walls. Stand near the beams and check the ground
for some Healing Herbs, then head around the outside of the wall.
Near the center of the western wall is a paved area with a passage
leading upwards to the exit. You don't want to go up there yet,
but you definitely want to remember where it is.
In
the far southwest corner are two rooms. The first room contains
two puppies, so I try to avoid going into that room, since it bothers
me to see them, and the second room contains some undead, which you can
kill.
Head
down to the southeast corner to find some small side passages with
roaches. The most northern of these side passages has a body at
the end of it, with some pretty weak items, but you need Move Mountains
Lv.3 to reach it.
Now
go back to the main area and continue until you're standing on the
southern side of the Power Conduit. Check the ground here for
some Spirtual Herbs.
Head
all the way back to the center of the western wall and enter the middle
section of the Filth Pit. Make your way around this circle once,
then go to the center of the eastern section of this inner circle.
Check
out the next ring, paying special attention to the southern wall.
There's what appears to be a broken Laser here, with some evidence for
you to take to Berra inside. Make sure you pick this up before
breaking the Phoenix Egg, because once you do that you won't have time
to stop and pick anything up if you want to make it out before the
Factory explodes. And once the Factory explodes, of course, it's
gone, and you won't be able to get back to it ever again.
Once
you've done all this, go to the very center of the Filth Pit, the
entrance of which is in the center of the western side of the inner
circle. Break the Phoenix Egg and then run to the exit I told you
to take note of near the center of the western wall.
Go up the passage and out of the Filth Factory. Then go back to Shayder and tell Mayor Berthany to get your reward.
Don't
forget to go back to Upper Avernum to tell Anaximander you've completed
the Roach Quest, and to the Tower of Magi to get Lightning Spray Lv.3
from Solberg as your reward. Talk to Levy to get a Ring
of Skill as your reward. It's around now that Anaximander should
give you a quest to recover the Orb of Thralni, that's been stolen, and
also when he'll give you the Jewel of Return.
Also,
next time you're near the Inn of Blades in Krizsan Province, stop in
there and tell Oralse about killing the roaches for a
reputation point.
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