Avernum 6 Annotated Maps

Item Stats

This is a complete of all items to be found in Avernum 6, along with their vital stats. The Item numbers are for reference only, since there is no (official) character editor by which you can add items to your party.


Weapons Armor

Accessories Other Stuff

Items to Keep
  • 6 Almarian Wine
  • 6 Limbs
  • 8 Chitrach Husks
  • All Sacks of Meal
  • All Flawless Crystals
  • All skribbane

Construction Items
  • Fine Leather
  • Fine Steel
  • Focusing Crystals
  • Gold Bars (a few)
  • Emeralds (a few)
  • Rubies (a few)
  • Healing Herbs
  • Spiritual Herbs
  • Energetic Herbs
  • Graymold
  • Mandrake Root
  • Eyestalks
  • Mandrake Tincture
  • Demon Bile
  • Gold Necklace (a few)
  • Platinum Ring (a few)
  • Sticks (a few)
  • Emeralds (a few)
  • Rubies (a few)

Weapons

Melee Weapons

There's a lot to choose from as far as melee weapons are concerned. The ghostly blade and oozing sword are both excellent choices for a melee warrior, and can be found pretty early in the game. Other characters (non-melee) will want to augment defenses and skills instead of power, and the best options for this include the seeking and singing rapiers, the radiant soulblade, and demonslayer. Definitely put demonslayer on one of your characters, as the defensive bonuses can't be beat.

Item #/td> Weapon Hands Damage Value Weight Ability
60 Stick 1 1-2 0 2  
61 Dagger 1 2-4 20 4  
62 Bronze Shortsword 1 3-6 40 6  
63 Iron Shortsword 1 5-10 100 6  
64 Steel Shortsword 1 7-14 250 6  
65 Blessed Shortsword 1 10-20 700 7  
66 Steel Dagger 1 4-8 40 4  
67 Stunning Blade 1 3-6 250 4 Stunning Blade
68 Shielding Knife 1 6-12 300 4 6% Protection
69 Fine Cleaver 1 6-12 100 4  
70 Bonding Knife 1 7-14 600 4 6% Protection, -1 Strength, -1 Dexterity, -1 Intelligence, +4 Endurance
71 Singing Rapier 1 10-20 1000 7 +2 Quick Action, +1 Blademaster
72 Ghostly Blade 1 8-24 3000 4 Jinx Blade, +6 Protection from Weapons, +6 Hostile Effect Resistance
73 Nephil Warblade 1 10-20 700 7 +4 Strength, +4 Dexterity, +75 Fatigue Removal
74 Falchion of Evasion 1 7-14 2000 6 +2 Defense, +1 Hostile Effect Resistance
75 Discipline Blade 1 7-14 1000 6 +30 Fatigue Removal, +1 Melee Weapons, +2 Pole Weapons
76 Flaming Sword 1 11-33 2500 6 Flaming Sword, +10 Fire Resistance, +10 To Hit Chance
77 Oozing Sword 1 11-33 2500 6 Acid Sword, +10 Acid Resistance, +5 To Hit Chance
78 Frozen Blade 1 11-33 2500 6 Jinx Blade, +10 Cold Resistance, +5 To Hit Chance
79 Radiant Shortblade 1 16-32 2500 7 +15 Energy Resistance, +10 To Hit Chance
80 Seeking Rapier 1 13-26 2500 7 +1 Blademaster, +3 Anatomy
81 Radiant Soulblade 1 16-48 5000 7 8% Protection, +2 Lethal Blow, +2 Quick Action, +3 Parry
82 Bronze Broadsword 1 4-12 70 8  
83 Iron Broadsword 1 6-18 160 8  
84 Steel Broadsword 1 9-27 400 8  
85 Blessed Broadsword 1 12-36 1200 9  
86 Waveblade 1 8-24 250 8  
87 Fine Waveblade 1 10-30 750 8  
88 Venomous Blade 1 12-36 4000 8 Acid Sword, +12 Poison Resistance, +12 Acid Resistance
304 Demonslayer 1 12-36 0 9 6% Protection, +1 Demonbane, +15 Fire Resistance, +15 Energy Resistance, +15 Cold Resistance
305 Cracked Demonslayer 1 1-3 0 9 +1 Demonbane, +15 Fire Resistance, +15 Energy Resistance, +15 Cold Resistance

Pole Weapons

Weapon Hands Damage Value Weight Ability
382 Bronze Spear 2 6-18 20 7  
383 Iron Spear 2 8-24 120 7  
384 Steel Spear 2 10-30 300 7  
385 Blessed Spear 2 12-36 700 7  
386 Bronze Halberd 2 6-24 120 13  
387 Iron Halberd 2 8-32 240 13  
388 Steel Halberd 2 11-44 600 13  
389 Blessed Halberd 2 15-60 1300 13  
390 Lava-Fired Spear 2 10-30 1000 10 +10 Fire Resistance
391 Spear of the Fen 2 12-36 3000 7 +10 Acid Resistance, +3 Defense, +1 Riposte
392 Cryos Spear 2 12-36 4000 7 +15 Cold Resistance, +1 Action Points, +1 Lethal Blow
393 Molten Halberd 2 12-48 1000 13 +2 Quick Strike
394 Jade Halberd 1 20-80 5000 13 Acid Blade, +10 Hostile Effect Resistance, +10 Protection from Weapons
395 Chaotic Halberd 1 22-66 3000 13 Jinx Blade, +10 Cold Resistance, +2 Dexterity
396 Slith Spear 2 8-24 120 7  
397 Fine Slith Spear 2 11-44 500 7  
398 Slith Warspear 2 14-56 1000 7 +8 Fire Resistance, +5 To Hit Chance
399 Slith Bloodspear 2 17-68 2500 7 +10 Fire Resistance, +5 To Hit Chance

Bow Weapons

There are fewer options for bows, as most become available late in the game. The shockwave bow is great, and is followed by the bow of decay. The special abilities of these two weapons more than make up for their lack of power. The Ebony bow and Eliavri's bow are both wonderful for non-bow focused users like mages or priests, and should indubitably be equipped. Of course, the heartstriker bow is the best weapon in the game, though it's a pain to acquire. Once you get it, your bow user becomes the most consistently damaging member of your team.

Item # Weapon Damage Value Weight Ability
90 Cavewood Bow 2-4 24 2.5  
91 Yew Bow 5-10 60 2.5  
92 Composite Bow 8-16 200 2.5  
93 Blessed Bow 11-22 700 2.5  
94 Bow of Decay 7-14 1000 2.5 Acid Bow
95 Shockwave Bow 8-16 1200 2.5 Stunning Bow
96 Heartstriker Bow 8-56 4000 2.5 Heartstriker Bow
313 Cavewood Longbow 2-6 50 4  
314 Yew Longbow 5-15 130 4  
315 Composite Longbow 9-27 500 4  
316 Blessed Longbow 14-42 1400 4  
317 Ceremonial Longbow 15-45 1400 4  
318 Farsight Longbow 10-30 900 4 +1 Sharpshooter, +10 Fatigue Removal
319 Sage's Longbow 10-30 2000 4 +1 Mage Spells, +1 Spellcraft
476 Fungal Bow 13-39 2500 4 +10 Magic Resistance, +1 Quick Strike
477 Eliavri's Bow 13-39 3000 4 +2 Quick Action, +3 Bows, +2 Hostile Effect Resistance

Thrown Weapons

Item # Weapon Damage Charges Value Weight Ability
115 Razordisk 7-35 6 40 1
116 Fine Razordisk 11-55 6 70 1
117 Fine Lance 10-40 6 50 1
118 Javelin 4-16 6 2 1
119 Steel Javelin 6-24 6 10 1

Armor

Body Armor

Unless you have a mage who doesn't have natural mage, equip everyone in some strong armor. Throw in an extra point of strength if necessary, as the bonus to resistances from armor will greatly increase your character's survivability. The best armor in the demo is the ruby breastplate. Once you get going, upgrade to blessed breastplates and armor that increases skills. All mages will appreciate armor that increases mage skills like the blessed silk tunic, enchanter's robe, magus vest, and robe of the magi. The emerald chestguard, charmed plate, crystalline plate, and radiant breastplate are the best armors in the game in terms of bonuses and overall armor/resistances.

Item # Armor Protect Value Weight Ability
24 Robe 6 10 5  
25 Fine Robe 10 250 5  
26 Woven Silk Robe 12 800 5 +10 Energy Resistance, +10 Fire Resistance, +20 Stun Resistance
27 Specter Robe 10 2000 5 +5 Energy Resistance, +20 Stun Resistance, +20 Magic Resistance
28 Enchanter's Robe 9 2000 5 +1 Mage Spells, +1 Priest Spells, +2 Spellcraft
29 Robe of the Magi 18 5000 5 +3 Spellcraft, +2 Resistance, +4 Magical Efficiency
30 Tunic 4 5 2  
31 Leather Armor 10 20 10 +10 Stun Resistance
32 Chainmail Vest 16 150 12.5 +20 Stun Resistance, -5 To Hit Chance
33 Iron Breastplate 22 300 15 +30 Stun Resistance, -10 To Hit Chance
34 Steel Breastplate 28 700 18 +40 Stun Resistance, -15 To Hit Chance
35 Blessed Breastplate 34 1500 20 +50 Stun Resistance, -20 To Hit Chance
36 Blessed Silk Tunic 6 300 2 +1 Spellcraft
37 Thick Wool Tunic 6 300 2 +5 Cold Resistance
38 Aranea Silk Tunic 6 400 2 +8 Fire Resistance
39 Fibrous Breastplate 20 1000 10 +50 Stun Resistance, -15 To Hit Chance, +12 Energy Resistance, -5 Fire Resistance
40 Mercuric Leather 10 800 10 +10 Stun Resistance, +1 Action Points, -1 Strength
41 Mercuric Chain 16 1600 12.5 +20 Stun Resistance, -5 To Hit Chance, +1 Action Points, -1 Strength
42 Mercuric Plate 34 3000 20 +50 Stun Resistance, -20 To Hit Chance, +1 Action Points, -1 Strength
43 Ruby Breastplate 22 500 15 +30 Stun Resistance, -10 To Hit Chance, +8 Fire Resistance
44 Grounding Vest 16 3000 12.5 +20 Stun Resistance, -5 To Hit Chance, +10 Energy Resistance
45 Swampwalker Leather 12 200 10 +10 Stun Resistance, +5 Poison Resistance, +5 Acid Resistance
46 Crystalline Plate 34 4000 20 +50 Stun Resistance, -20 To Hit Chance, +15 Acid Resistance, +15 Energy Resistance
47 Charmed Plate 28 2000 18 +40 Stun Resistance, -15 To Hit Chance, +3 Luck, +8 Hostile Effect Resistance
48 Crystal-Woven Chitin 10 600 10 +20 Stun Resistance, +1 Spellcraft
49 Sniper's Vest 4 600 2 +1 Dexterity, +2 Sharpshooter
50 Treated Leather 10 600 10 +10 Stun Resistance, +2 Hostile Effect Resistance
51 Radiant Plate 40 4000 22 +50 Stun Resistance, -20 To Hit Chance
52 Magus Vest 20 3000 10 +1 Mage Spells, +1 Priest Spells, +2 Arcane Lore, +1 Spellcraft
53 Runed Plate 34 2000 20 +50 Stun Resistance, +20 Magic Resistance, +2 Magery
54 Deadeye Chain 22 2000 12.5 +20 Stun Resistance, -5 To Hit Chance, +5 Sharpshooter, +10 Fatigue Removal
303 Emerald Chestguard 42 5000 20 +20 Poison Resistance, +20 Acid Resistance, +1 Blademaster, +20 Stun Resistance

Shields

The quicksilver bulwark is the best in the game for fighters. The crystal aegis is excellent for mages, and be sure to grab it. Otherwise, assassin's shields and silken shields both provide good stat bonuses. The eyebeast chitin is available late in the game but provides an excellent bonus to mental resistance.

Item # Armor Protect Value Weight Ability
125 Wooden Shield 6 10 8  
126 Iron Shield 8 40 12  
127 Steel Shield 10 100 12 -5 To Hit Chance
128 Blessed Shield 12 300 16 -5 To Hit Chance
129 Radiant Shield 25 3000 16 -5 To Hit Chance
130 Drakeskin Shield 8 600 12 +10 Fire Resistance
131 Nullity Shield 10 750 12 +15 Stun Resistance, +5 Energy Resistance, -2 Fire Resistance
132 Reflecting Shield 8 750 12 +5 Hostile Effect Resistance
133 Treated Carapace 10 400 12 +10 Poison Resistance
134 Inertial Shield 8 700 12 +40 Stun Resistance
135 Eyebeast Chitin 12 7000 16 +40 Stun Resistance, +25 Magic Resistance
136 Assassin's Shield 12 1000 16 +2 Quick Action, +1 Anatomy, +2 Lethal Blow
137 Quicksilver Bulwark 12 5000 16 +1 Action Points, +1 Anatomy, +2 Lethal Blow
138 Shield of Warmth 6 250 8 +5 Cold Resistance
139 Oak Shield 8 600 12 +1 Gymnastics, +1 Parry
308 Crystalline Aegis 16 7000 16 +10 Hostile Effect Resistance, +2 Arcane Lore, +2 Spellcraft, +2 Magical Efficiency
495 Charmed Buckler 18 2000 12 +3 Luck, +3 Sharpshooter, +2 Riposte
496 War Chief's Bulwark 18 2500 12 +10 Fatigue Removal, +3 Levels of Damage, +2 Quick Strike
497 Incantor's Buckler 15 2000 8 +1 Spellcraft, +1 First Aid, +1 Arcane Lore, +1 Magical Efficiency
498 Heartwood Aegis 15 2500 8 +20 Magic Resistance, +20 Stun Resistance, +1 Resistance

Cloaks

Early in the game, have everyone where Coated/Grounded/Polar cloaks. Then switch over to cloaks that provide bonuses to stats. The Infernal shroud is great and available early in the game. You can make warrior's cloaks (and will find at least one), and they are great for most fighters. The archer's cloak must be bought (in Dharmon), but it is the best for straight archers. The flowing silk cloak is nice for most characters as it provides a bonus to quick strike. The symbiotic cloak provides a bonus to intelligence and is best for mages. Counteract the penalty by increasing strength or dexterity by a point.

Item # Armor Protect Value Weight Ability
10 Cloak 2 5 2  
11 Fine Cloak 4 20 2  
12 Worgskin Cloak 7 600 2  
13 Drakeskin Cloak 10 1000 2  
14 Coated Cloak 4 400 2 +5 Fire Resistance
15 Grounded Cloak 4 400 2 +5 Energy Resistance
16 Polar Fur Cloak 4 400 2 +5 Cold Resistance
17 Archer's Cloak 3 2000 2 +2 Bows, +2 Thrown Missiles, +1 Quick Action
18 Warrior's Cloak 5 2000 2 +1 Melee Weapons, +1 Pole Weapons, +1 Hardiness, +1 Defense
19 Symbiotic Cloak 5 2000 2 -1 Strength, -1 Dexterity, +2 Intelligence
20 Flowing Silk Cloak 2 800 2 +1 Parry, +1 Quick Strike
21 Deadeye Cloak 2 400 2 +1 Sharpshooter
22 Vahnatai Cloak 5 60 2  
23 Spirit Cloak 8 4000 2 +2 Priest Spells, +2 First Aid, +2 Hardiness
309 Infernal Shroud 4 5000 2 +15 Fire Resistance, +15 Energy Resistance, +2 Lethal Blow, +1 Anatomy
325 Ratskin Shawl 7 700 2 +6 Poison Resistance, +5 To Hit Chance

Head Wear

Wyrmskin and serpentskin helmets are your best option for the first half of the game. Blessed helmets aren't bad, but these two have no penalty. Afterwards, replace them with Runed helmets and Klin/Khar helmets. The infernal helm is the best in the game, but it becomes available only at the end of the game.

Item # Armor Protect Value Weight Ability
306 Warmaster Helm 7 5000 8 +25 Fatigue Removal, +25 Stun Resistance, +2 Levels of Damage
328 Poor Leather Helmet 1 5 4  
329 Leather Helmet 2 15 4  
330 Ratskin Helmet 5 300 1  
331 Dragonskin Cap 9 2000 1 +1 Resistance
332 Bronze Helmet 3 25 8 -5 To Hit Chance
333 Fine Bronze Helmet 4 60 8 -5 To Hit Chance
334 Steel Helmet 5 250 8 -5 To Hit Chance
335 Blessed Helmet 7 800 8 -5 To Hit Chance
336 Serpentskin Helmet 5 500 1 +10 Poison Resistance, +5 Acid Resistance
337 Ice Hydra Helmet 5 1000 1 +10 Stun Resistance, +5 Cold Resistance
338 Helm of Khar 7 1000 8 +1 Anatomy, +1 Gymnastics
339 Helm of Klin 9 1500 8 +1 Parry, +1 Blademaster
340 Runed Helm 10 1500 1 +2 Spellcraft
459 Cap of Thoughts 3 2000 4 +1 Spellcraft, +1 Magical Efficiency
460 Cap of Farsight 3 2000 4 +1 Bows, +1 Sharpshooter
461 Thug's Cap 7 2500 8 -5 To Hit Chance, +1 Blademaster, +8 Stun Resistance

Leg Wear

The runed vambraces are the best option for armor-limited characters like mages. The blessed vambraces are a great midgame option, as the extra bonus provided from armor more than makes up for the bonus from the pustulent vambraces. Afterwards, replace these items with the airy and blasted vambraces. The blasted vambraces are the best in the game.

Item # Armor Protect Value Weight Ability
350 Pants 2 8 1  
351 Leather Pants 3 30 3  
352 Leather Greaves 4 100 7 +5 Stun Resistance, -5 To Hit Chance
353 Plate Greaves 6 300 10 +7 Stun Resistance, -10 To Hit Chance
354 Blessed Greaves 8 800 13 +8 Stun Resistance, -10 To Hit Chance
355 Radiant Greaves 10 2500 11 +10 Stun Resistance, -10 To Hit Chance
356 Swamp Pants 2 200 1 +5 Poison Resistance
357 Pustulant Greaves 4 500 7 +5 Stun Resistance, -5 To Hit Chance, +8 Acid Resistance
358 Airy Greaves 4 1000 7 +5 Stun Resistance, -5 To Hit Chance, +1 Gymnastics, +2 Quick Strike
359 Blasted Greaves 8 3000 13 +8 Stun Resistance, -10 To Hit Chance, +1 Strength, +2 Resistance
360 Ceremonial Leggings 8 3000 13 +8 Stun Resistance, -10 To Hit Chance, +4 Strength, +2 Resistance
361 Warrior's Greaves 4 900 7 +5 Stun Resistance, -5 To Hit Chance, +20 Fatigue Removal
455 Icedrake Greaves 4 1500 7 +5 Stun Resistance, -5 To Hit Chance, +12 Cold Resistance
456 Runed Greaves 4 2000 7 +5 Stun Resistance, +5 Energy Resistance
457 Acid-Etched Legs 6 2500 10 +7 Stun Resistance, -10 To Hit Chance, +1 Anatomy, +5 Acid Resistance

Foot Wear

Item # Armor Protect Value Weight Ability
140 Sandals 2 4 1  
141 Boots 4 10 3  
142 Heavy Boots 6 20 4  
143 Blessed Boots 8 100 6  
144 Quicksilver Sandals 2 2500 6 +1 Action Points, -2 Strength
145 Spectral Boots 8 1000 6 +5 Cold Resistance, +1 Defense
146 Nimble Sandals 2 200 1 +1 Dexterity
147 Clover Boots 4 400 3 +3 Luck
148 Samaritan Sandals 2 600 1 +1 Priest Spells
149 Grounded Boots 4 100 3 +5 Energy Resistance
150 Swamp Boots 4 100 3 +5 Poison Resistance, +5 Acid Resistance
151 Stability Boots 8 2500 6 +1 Dexterity, +20 Stun Resistance
152 Radiant Boots 14 1000 6  
153 Gazerskin Sandals 16 3000 6 +10 Hostile Effect Resistance, +10 Stun Resistance
323 Viperskin Boots 6 700 4 +10 Poison Resistance

Gloves

The gloves of the hammer are the best in the game, though they aren't acquired till pretty late in the game. I'd avoid bracers, as the increase to armor doesn't really make up for the encumberance. The answering gloves are very potent as well, though you have to make them on your own. The spectral gloves are available early on in the game, and provide good resistances and armor. The putrified gauntlets are interesting, but I don't think the penalty with these gloves really makes them worth it.

Item # Armor Protect Value Weight Ability
108 Leather Bracers 4 15 4 -5 To Hit Chance
109 Drakeskin Bracers 6 300 4 -5 To Hit Chance, +3 Stun Resistance, +2 Fire Resistance
110 Bronze Bracers 6 40 4 -5 To Hit Chance
111 Iron Bracers 8 150 4 -10 To Hit Chance
112 Blessed Bracers 9 600 4 -10 To Hit Chance, +3 Stun Resistance
113 Dragonskin Bracers 9 2000 4 -5 To Hit Chance, +20 Fire Resistance, +10 Energy Resistance
114 Lodestone Bracers 9 3000 4 -10 To Hit Chance, +2 Magery, +8 Quick Action, +4 Hardiness
180 Gloves 2 4 2  
181 Gauntlets 3 15 4  
182 Steel Gauntlets 4 50 3  
183 Blessed Gauntlets 5 250 6  
184 Piercing Gloves 2 200 2 +1 Anatomy
185 Spectral Gloves 5 400 2 +5 Energy Resistance, +10 Stun Resistance
186 Thrusting Gauntlets 4 800 3 +1 Blademaster, +1 Lethal Blow
187 Tinker's Gloves 2 600 2 +2 Tool Use
188 Gloves of the Hammer 8 4000 4 +2 Strength, +1 Quick Strike, +2 Blademaster
189 Answering Gauntlets 3 4000 4 +2 Parry, +3 Riposte
342 Duelist's Gloves 3 1500 2 +10 Fatigue Removal, +2 Riposte
343 Suede Gloves 3 1500 2 +2 Spellcraft, +2 Resistance
344 Radiant Gauntlets 10 2500 6 +15 To Hit Chance
345 Putrified Gauntlets 9 5000 6 -1 Strength, -1 Dexterity, +50 Acid Resistance, +5 Spellcraft
489 Stained Swamp Gloves 2 2000 2 +20 Poison Resistance, +20 Acid Resistance, +2 Nature Lore, +3 Thrown Missiles

Belts & Girdles

Early in the game, go for the belts that give you a single point to a major stat (strength, nimbleness, insight, and endurance). Later, switch over to the 2 point belts. Finally, go for the silk woven belt, mooneye girdle, and lightning girdle, unless you really like the +2 stat belts.

Item # Armor Protect Value Weight Ability
155 Belt 2 10 3  
156 Studded Belt 4 25 6  
157 Girdle of Strength 2 400 3 +1 Strength
158 Girdle of Nimbleness 2 400 3 +1 Dexterity
159 Girdle of Insight 2 400 3 +1 Intelligence
160 Girdle of Endurance 2 400 3 +1 Endurance
161 Apprentice Belt 2 200 3 +1 Magical Efficiency
162 Blessed Belt 6 200 5  
163 Radiant Belt 8 1000 5  
164 Girdle of Might 5 1000 6 +2 Strength
165 Girdle of Avoidance 5 1000 6 +2 Dexterity
166 Girdle of Genius 5 1000 6 +2 Intelligence
167 Girdle of Life 5 1000 6 +2 Endurance
310 Lightning Girdle 8 5000 5 +2 Quick Action, +2 Quick Strike, +2 Lethal Blow, +8 Energy Resistance
463 Stability Girdle 6 1500 5 -5 To Hit Chance, +12 Stun Resistance
464 Mooneye Girdle 6 2000 5 -5 To Hit Chance, +10 Energy Resistance, +15 Magic Resistance
465 Silk-Woven Cord 6 2500 5 +5 Protection from Weapons, +2 Arcane Lore, +1 Spellcraft, +1 First Aid
488 Polychromous Girdle 7 2000 5 +10 Hostile Effect Resistance, -10 To Hit Chance

Armor Accessories

Rings

Item # Ring Protect Value Weight Ability
170 Gold Ring   200 0.1  
171 Platinum Ring   500 0.1  
172 Shield Ring 4 200 0.1 +5 Stun Resistance
173 Armor Ring 6 2000 0.1 +8 Stun Resistance
174 Blessed Armor Band 10 4000 0.1 +10 Stun Resistance, +5 Hostile Effect Resistance
175 Chilling Band 2 500 0.1 +15 Fire Resistance
176 Static Band 2 500 0.1 +15 Energy Resistance
177 Ivory Band 2 500 0.1 +15 Magic Resistance
178 Warmth Ring 2 500 0.1 +15 Cold Resistance
179 Mica Band 2 500 0.1 +15 Acid Resistance, +15 Poison Resistance
307 Avenger's Ring 6 5000 0.1 +8 Stun Resistance, +2 Anatomy, +2 Lethal Blow, +2 Levels of Damage
324 Rat Tail Band 2 700 0.1 +6 Poison Resistance, +5 To Hit Chance
444 Shining Silver Band   200 0.1 +7 Cold Resistance
445 Archer's Band   400 0.1 +2 Sharpshooter
446 Shining Golden Band 1 250 0.1 +7 Energy Resistance
447 Magestone Band 1 300 0.1 +1 Magical Efficiency
448 Pearlescent Band 4 1500 0.1 +5 Stun Resistance, +2 Pole Weapons, +1 Sharpshooter
449 Incantor's Ring 6 2000 0.1 +8 Stun Resistance, +1 Mage Spells, +1 Spellcraft
450 Mauler's Ring 6 3000 0.1 +8 Stun Resistance, +2 Quick Strike, +2 Lethal Blow
451 Lightning Ring 6 2500 0.1 +3 Quick Action, +2 Quick Strike, +1 Parry
452 Eagle Eye Band 6 3500 0.1 +2 Bows, +2 Thrown Missiles, +3 Sharpshooter
471 Explorer's Ring   2500 0.1 +2 Nature Lore, +3 First Aid, +2 Luck
472 Shadow Band   2000 0.1 +1 Parry, +1 Gymnastics, +1 Defense
473 Farsight Band   2000 0.1 +3 Sharpshooter
474 Leaden Band 8 2000 0.1 -15 To Hit Chance, +10 Stun Resistance, +2 Hostile Effect Resistance

Necklaces

The hero's necklace is the best overall, though mages will like the clarity talisman. The tribal symbol is also pretty good which is a bit surprising given its cost. The tribal symbol has a net bonus to resistances of 20, though these are spread around. Other necklaces can be useful to augment the lower resistances of weaker teammates.

Item # Necklace Protect Value Weight Ability
365 Silver Necklace   80 0.4  
366 Gold Necklace   200 0.4  
367 Blessed Bauble 2 250 0.4  
368 Stability Bauble   250 0.4 +10 Stun Resistance
369 Tinker's Bauble   1500 0.4 +1 Tool Use
370 Crystal Symbol 2 600 0.4 +1 Magical Efficiency
371 Tribal Symbol 2 600 0.4 +1 Luck, +1 Hardiness
372 Clarity Talisman 4 1000 0.4 +1 Mage Spells, +1 Hardiness
373 Temperate Necklace 2 1200 0.4 +10 Fire Resistance, +10 Cold Resistance
374 Ruby Necklace 2 1200 0.4 +10 Fire Resistance, +10 Energy Resistance
375 Runed Jade Necklace 2 1200 0.4 +10 Poison Resistance, +10 Acid Resistance
376 Hero's Necklace 6 3000 0.4 +1 Melee Weapons, +1 Blademaster, +1 Lethal Blow
378 Talisman of Might   4000 0.4 +4 Strength
440 Woven Silver Chain   200 0.4 +1 Hostile Effect Resistance
441 Nimble Chain   250 0.4 +1 Gymnastics
442 Woven Golden Chain 1 250 0.4 +2 Stun Resistance
443 Bladeshield Chain 1 300 0.4 +1 Riposte
467 Ruby Chain 3 1500 0.4 +18 Fire Resistance
468 Mica-Flecked Chain 3 1500 0.4 +18 Energy Resistance
469 Opal Chain 3 1500 0.4 +18 Cold Resistance
470 Jade Chain 3 1500 0.4 +25 Poison Resistance, +25 Acid Resistance

Other Stuff

Potions

Item # Potion Ability Level Charges Value Weight
220 Healing Potion Heal Self 17-37 1 30 0.1
221 Curing Potion Cure Self 17 1 30 0.1
222 Speed Potion Haste Self 9 1 40 0.1
223 Energy Potion Restore Energy 50-150 1 70 0.1
224 Shielding Potion Enduring Shield 6-10 1 40 0.1
225 Skribbane Skribbane 5 1 25 0.1
226 Healing Elixir Heal Self 27-87 1 200 0.1
227 Curing Elixir Cure Self 37 1 200 0.1
228 Speed Elixir Haste Self 20 1 250 0.1
229 Energy Elixir Restore Energy 120-360 1 300 0.1
230 Armor Elixir Enduring Armor 8-14 1 250 0.1
237 Invulnerable Potion Invulnerability 7 1 500 0.1
238 Invulnerable Elixir Invulnerability 11 1 800 0.1
239 Knowledge Brew New Knowledge 2 1 500 0.1
240 Knowledge Elixir New Knowledge 4 1 800 0.1
439 Gremlin Wine Haste Self 10 1 40 0.1

Scrolls

Item # Scroll Ability Level Charges Value Weight
120 Scroll - Ice Bolt Smite 7-28 1 20 0.2
121 Scroll - Lightning Bolt of Lightning 7-28 1 50 0.2
122 Scroll - Control Foe Control Foe 7-28 1 70 0.2
123 Scroll - Acid Shower Acid Shower 7-21 1 200 0.2
124 Scroll - Madness Madness 30-180 1 250 0.2
231 Scroll - Group Heal Heal Group 27-87 1 80 0.2
232 Scroll - Steelward Ward of Steel 14 1 150 0.2
233 Scroll - Spellward Ward of Elements 14 1 170 0.2
234 Scroll - Regeneration Regeneration 14 1 100 0.2
235 Scroll - Speed Burst Haste Group 9 1 200 0.2
236 Scroll - Spineshield Spineshield 14 1 100 0.2
485 Scroll - Return Life Return Life 10 1 500 0.2

Wands/Crystals

Item # Wand Ability Level Charges Value Weight
97 Fiery Wand Bolt of Fire 8-24 6 20 3
98 Disruption Wand Repel Spirit 8-64 6 50 3
99 Terror Wand Terror 6-24 6 50 3
100 Null Wand Stun 8-32 6 100 3
101 Jeweled Wand Diamond Spray 12-72 6 200 3
102 Sparkling Wand Daze 9-16 6 100 3
103 Wand of the Inferno Aura of Flames 27-62 6 200 3
104 Corrupting Baton Acid Shower 16-30 6 200 3
105 Wand of Death Kill 14-140 6 200 3
245 Rod of Succor Heal Group 22-62 6 100 1
246 Rod of Alacrity Haste Group 12 6 100 1
247 Rod of Defense Shield Group 18-34 6 100 1
248 Rod of Battle Bless Group 18-34 6 100 1
241 Piercing Crystal Dispel Barrier 8 1 200 0.1
242 Wisdom Crystal New Knowledge 2 1 500 0.1
243 Purging Crystal Group Strong Cure 12-20 1 300 0.1
244 Battle Crystal Battle Blessing 8-14 1 250 0.1
480 Tinker's Crystal Unlock Doors 21 1 150 0.1

Miscellaneous Items

Item # Item Stacks? Charges Value Weight Special
  Money Items
1 Copper Coins M 5 1 0.1  
2 Silver Coins M 20 1 0.1  
3 Gold Coins M 50 1 0.1  
4 Emerald Y 1 200 0.1  
5 Flawed Crystal Y 1 20 1  
6 Lovely Crystal Y 1 40 1  
7 Beautiful Crystal Y 1 100 1  
8 Gold Bar Y 1 200 3  
9 Ruby Y 1 400 0.1  
214 Flawless Crystal Y 1 200 1  
  Food Items
250 Fruit Y 1 16 0.5 Eat Food
251 Dried Meat Y 1 20 0.5 Eat Food
252 Mushrooms Y 1 16 0.5 Eat Food
253 Meat Y 1 25 0.5 Eat Food
254 Fish Y 1 20 0.5 Eat Food
255 Mushroom Y 1 15 0.5 Eat Food
256 Roll Y 1 12 0.5 Eat Food
257 Bread Y 1 18 0.5 Eat Food
284 Cake Y 1 16 0.5 Eat Food
285 Kabob Y 1 16 0.5 Eat Food
  Potion/Spell Ingredients
287 Mandrake Tincture Y 1 0 2  
288 Demon's Bile Y 1 0 2  
289 Healing Herbs Y 1 60 0.2  
290 Spiritual Herbs Y 1 70 0.2  
291 Energetic Herbs Y 1 80 0.2  
292 Graymold Y 1 100 0.2  
293 Mandrake Root Y 1 200 0.2  
294 Fine Leather Y 1 200 2  
295 Focusing Crystal Y 1 400 2  
296 Fine Steel Y 1 300 2  
  General Items
190 Rock Y 1 0 1  
191 Bag of Meal Y 1 10 7 Quest item
192 Stone Blocks Y 1 0 5  
193 Pitcher N 0 2 1  
194 Bones N 0 0 1  
195 Skull N 0 0 1  
196 Limb N 0 0 1 Quest item
197 Pot N 0 4 1  
198 Stein N 0 1 1  
199 Trowel N 0 1 1  
200 Hammer N 0 1 1  
201 Mortar and Pestle N 0 15 1  
202 Metal Bowl N 0 8 1  
203 Shackles N 0 2 1  
204 Hatchet N 0 2 1  
205 Bowl N 0 2 1  
206 Spoon N 0 1 1  
207 Whip N 0 6 1  
208 Trash N 0 0 1  
209 Trash N 0 0 1  
210 Tools N 0 20 1  
211 Basket N 0 1 1  
212 Research Notes Y 1 50 1  
213 Incense N 0 30 1  
215 Lab Equipment Y 1 70 3  
216 Lab Equipment Y 1 70 3  
217 Lamp Y 1 3 3 Light
218 Stone Crescent Y 1 0 1  
219 Old Records Y 1 1 1  
258 Bandages Y 1 5 0.5 Bandage Self
260 Pitcher N 0 2 2  
261 Bolt of Cloth Y 1 40 2  
262 Bar of Iron Y 1 30 8  
263 Bucket N 0 2 2  
264 Bucket of Water N 0 2 2  
265 Golden Goblet N 0 200 3  
266 Plate N 0 2 2  
267 Sheet of Papyrus Y 1 12 0.2  
268 Dice N 0 12 0.2  
269 Scalpel N 0 12 0.2  
270 Thread Y 1 5 0.2  
271 Trowel N 0 4 0.2  
272 Pen and Ink N 0 4 0.2  
273 Candle Y 1 2 0.2 Light
274 Lamp Y 1 12 0.2 Light
275 Potted Plant N 0 12 5  
276 Clay Jug N 0 2 5  
277 Clay Pot N 0 2 5  
278 Teapot N 0 5 5  
279 Mug N 0 3 5  
280 Teacup N 0 3 5  
281 Board Game N 0 12 3  
282 Saw N 0 7 2  
283 Board N 0 1 10  
286 Cauldron N 0 2 20  
400 Scissors N 0 4 2  
401 Pillow N 0 2 1  
402 Towel N 0 2 1  
403 Pot N 0 3 1  
404 Goblet N 0 15 1  
405 Rolling Pin N 0 3 1  
406 Ale Y 1 12 1  
407 Wine Y 1 12 1  
408 Broken Sword N 0 0 5  
409 Broom N 0 3 5  
410 Mop N 0 3 5  
411 Shovel N 0 8 5  
412 Pick N 0 8 5  
413 Amphora N 0 2 2  
414 Tongs N 0 2 2  
415 Pincers N 0 2 2  
416 Rope N 0 4 2  
417 Pipe N 0 4 2  
418 Ceramic Pot N 0 4 2  
419 Lantern Y 1 4 2 Light
420 Clay Bowl N 0 2 2  
421 Clay Brick N 0 2 2  
422 Broken Clay N 0 0 2  
423 Broken Clay N 0 0 2  
424 Broken Pot N 0 0 2  
425 Dry Bone N 0 0 2  
426 Alchemical Equipment N 0 40 2  
427 Alchemical Equipment N 0 50 2  
428 Fishing Pole N 0 5 2  
429 Scales N 0 15 2  
430 Blanket N 0 5 2  
431 Spoon N 0 2 2  
432 Fork N 0 2 2  
433 Knife N 0 2 2  
434 Vase N 0 20 2  
435 Almarian Wine Y 1 100 1 Quest item
436 Stone Limb N 0 0 1  
437 Unused Y 1 0 1  
438 Eyestalks Y 1 0 1  
481 Chitrach Egg Sack Y 1 2 2 Quest item
482 Broken Bit of Husk Y 1 2 2  
491 Diseased Mushroom Y 1 0 0.5 Quest item
492 Corrupted Mushroom Y 1 0 0.5 Quest item
493 Befouled Mushroom Y 1 0 0.5 Quest item
494 Blighted Mushroom Y 1 0 0.5 Quest item