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» WALKTHROUGHS |
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Page Content... WALKTHROUGHS/KRIZSAN PROVINCE/FORT EMERGENCE
/cursor on number brings up description
/http: legend /http: map
You start the game in a small bedroom in the northern corner of Fort
Emergence. You will be able to use this room throughout the game to
rest. The first thing you should do is collect the items from around
the room, giving the different items to the characters you think need
them. Don't forget to look in the dresser and chest for more items.
The next room on the same side of the hall is a character storage room.
You can store characters here if you don't want to use them, or if you
want to pick up NPC's, but don't want to delete the characters you
already have. There's also some coins in the chest which you can steal.
**NOTE: Stealing is only bad if you get caught. I find the best way
to make sure I don't get caught is to shut the door of the room I'm
stealing something from, and press the talk button. If I get a message
that there's no one there, then I know it's alright to take the
item(s).**
In the last room on that side of the hallway is an energy potion in a
dresser. You'll have to steal it too, and you'll need either the Unlock
spell, or the lockpicks you picked up in the first room.
On the other side of the hall is a dining hall and training room. In
the dining hall you'll find Gordon, who doesn't really do anything, but
feel free to talk to him. You should use the training room if you have
any skill points.
In the next section there's nothing but two barracks with nothing in them, and a cat that you can commune silently with.
If you go out the doors to the west you'll find yourself in the main
courtyard of Fort Emergence, and if you go to the south you'll find
yourself in a passage leading to the Magician's Offices. In the main
part of the Magician's Offices, which also double as a laboratory,
you'll find Mazumdar. A little bit further into the game she'll give
you access to two tomes which teach you Far Sight Lv. 2 and Move
Mountains Lv. 2. The door at the end of the laboratory leads to the
greenhouse. There's nothing really there. If you go through the other
door in the greenhouse you'll find yourself in the library. Berra stays
there, and you'll need to bring him evidence after you complete each
major quest.
Down the hall from the Magician's Offices is the Monster Pens. You'll
find Eva here. She heals you for a small fee, and she'll also tell you
about animals you come across.
Now head out into the main courtyard. At the northern end of the
courtyard you'll find two people wandering around. Thereza is a spy for
Covert Operations, and she'll give you a quest to recover some lost
papers. Habecker is a sage who's wandering around, and he'll identify
your items for you. It's better to use him than Levy. To the right of
the northern gate is a secret area with a Cavewood Crossbow, some stone
bolts and some dried meat. You have to cross over some lava to get to
it though, and a trap with a difficulty level of 10. This means you
need to have at least 10 points in tool use skill. To the left of the
gate is another secret area, where you can get some coins, and a Bolt
of Fire Spellshard, but you need either a piercing crystal or Dispel
Barrier Lv. 2 to get them.
Now go down to the south end of the courtyard. You can go explore the
graveyard in the southern corner if you're feeling ghoulish, and just
at the entrance to the graveyard is a Rough Diamond lying on the
ground.
If you go into the doors to the south you'll find the kitchen directly
to your right. Elisa will give you one loaf of bread per day, and you
can pick up three more from the pantry to the right of the kitchen. Now
go into the dining hall and talk to Commander Johnson. He'll give you a
quest to clear out a Bandit Lair, and he'll be kind of rude to you too.
On the other side of the hall is a row of barracks. There's nothing in
the first two, or rather there's nothing in the first one, and there's
witnesses in the second one. The last barracks however, on the far end
of the hall has a secret closet in the southern corner. You can pick up
a couple scrolls in there.
Now go along the hall to the west and you'll go through a very short
passage into the main storage area of Fort Emergence. The barrels and
crates at this end of the room are all empty, but you can check them
anyway. I have been known to make mistakes.
There's two rooms on the Eastern wall. One is the water reservoir, and
the other is the office of Captain Ko. He'll tell you where you can
pick up some more stuff, and where you can store your excess items.
There's a little room off the side of his office with a Fine Waveblade,
but again you need either a Piercing Crystal or Dispel Barrier Lv. 2 to
get to it. You also need Unlock Doors.
As you leave Ko's office you'll notice a large number of crates and
barrels, and some of them have some very nice items in them. Remember
what I said about it's not stealing if you don't get caught? Well,
fortunately you can push barrels and crates around. Go down to the end
of the room, and to the east and you'll find your storage room. Open
the doors and then go back and check the crates and barrels. Whenever
you find one that has something you want push it into the storage room.
Once you have them all collected in there, go in and close the door.
Press the talk button to make sure a lizard hasn't snuck in. In this
game even the pests are finks. You can now loot the items from the
crates and barrels at your leisure, and make sure to pick up any of the
items that were already in the room if you can use them.
Once you're done here it's time to go meet Levy. Levy will do
many things for you in this game. You can go to him once a day and
collect your allowance of a measly 25 coins, he'll give you your reward
whenever you complete one of the major quests, and he'll also buy and
sell you items. Due to a bug in the program, whenever you sell
something to Levy he will then have an unlimited supply of it, so it's
best not to sell him things unless it's something you're going to want
more of later. Magic crystals, good ammunition for weapons (ie. Blessed
arrows, fine razordisks, etc.), elixirs and brews are all good items to
sell to Levy. That way you can be sure you'll never run out of a place
to buy them.
Now it's time to go to the offices of Unspecified Services. The first
room on the right, and the first two on the left are empty. The second
room on the left has Flanagan in it, and the last room on the left has
a map to the Bandit and Goblin Lairs. The last room on the right is
Anaximander's office. Pay attention to what he says, and when he's done
talking go in and ask him a couple questions. Pick up the two maps he
offered you and look at them. You can leave the Anaximander Note you
picked up in the bedroom here, as you won't be needing it anymore, and
it's best not to clutter up your storage area with too much stuff, as
it will only hold a certain number of items. I believe it's something
like 200, which sounds like a lot, but do you want to risk losing a
really good weapon for a piece of paper if your room gets to full?
Now it's time to leave Fort Emergence. It's best to start with the
Goblin and Bandit quest, as Anaximander suggested, since you need to
build up your levels a little bit. Follow the Bandit Map to begin the
adventure, and talk to the soldiers who stop you when you first get
outdoors whenever they approach you, as they'll give you one point in
reputation if you tell them about the surface once you've been up there.
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