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Distant Tunnel | ||||
The Great Cave |
The Honeycomb |
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The Great Cave |
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Trainers: Shrum- Very Reasonable) Bows (2) 960, Thrown Missiles (2) 800, Sharpshooter (4) 800 |
Notable items: Runed Jade Necklace
A bit of civilization before dealing with the crazy Almarians. There's a pylon here, be sure to hit it. Talk with Commander Krizsan and find out about the situation. Krizsan talks with you about how to enter Almaria. Your best bet is to talk with Sheehan. Sheehan tells you that there's an old tunnel that will get you to where you want to be.
Finally, Crain (of the crazy Mertis folk quest) is located here. Kill him if you want.
There's a house nearby with a stairway down. Inside are a group of bandits. Kill them for a nice jeweled wand. Go down the monster storage area, and you'll face a steelclad golem who drops a wisdom crystal and fine steel on death (use lightning spray). The other nearby monsters include a gazer (runed jade necklace and eyestalks dropped on death), and a pustulent zombie who drops some leather and an invulnerability brew. It's guarding a cabinet full of fine lances and a scroll.
Quests available include finding out about the lost mages from Krizsan (opens a box), and Shrum's quest. Shrum's quest is to go kill an ex-bandit down south. Do so for one of the best training options in the game. The quest is a bit morally ambiguous, but that's OK.
Jobs located here include: Message: Almaria (250c), and Hunt Orchard Fungus (500c, 3 almarian wines).
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