Avernum 5 Annotated Maps

Blackchasm Outpost

Outside Outpost
Inner
Blackchasm
M17L1 M17L2 Nothing
Here
Nothing Here

Hover over the markers for more details.

    Quests:
  • Get Out of Basement - 500xp
  • Transit Papers - 200xp
  • See the General - no reward
  • The Pylon Lesson - 100xp
  • Get Your Boat -
  • The Northern Frontier -
  • Intisar's Cauldron - 200xp, fiery wand
  • Dirty Dan - 100xp, 150c (if you killed him);
    200xp, 300c (if you just chased him away)
  • Dirty Desiree - 200xp, 300c, plate vambraces
    Jobs:
  • Message: New Harston - 100c
  • Nice Scuttler Eyes -
    Healing x2, Speed, Energy Potions
  • The Bargha Walls -
    Ice Bolt and Lightning Scrolls
  • Aid to Aminro - Platinum Ring
Notable items: Shielding Band, Blessed Bauble,
Blessed Shield
Stats: Divine Restoration, Arcane Shield
(not for a LONG time)
Craftsmen:
Sergeant Damien
Trainers:
Incantrix Intisar (slightly expensive)

You start in Blackchasm Outpost, exiting a portal. Grab the few items to the NE (some supplies), you will need all the gold you can find. There are also some bolts of cloth to sell hidden a bit to the SW. Anything that has any value you should pick up and sell. Towards the end of the game this becomes less necessary, though you will always want to have a few thousand in reserve.

Captain Newsom greets you off the platform. Talk with him, then leave to the east. Grab some supplies from the rooms, and continue on, getting messages of the suspicious sort. Head south, and you'll see what happens. Kill the skeletons, and grab their stuff. One may drop a short sword, equip it instead of your knife. If you want to understand the damage potential of a weapon, take the high number and divide it by the low number. For instance, a dagger does 2-4 damage. This is 2d2 in RPG terms (roll 2 two sided dice and calculate). The short sword is 3-6, or 3d2, slightly better (with a bit better chance to hit). Most melee weapons have d2 or d3, pole weapons are d3 or d4.

Continue east and kill the rest of the undead. Grab the stuff on the bodies, and continue south. Grab the nearby spear and energy potion. You have a choice - kill the lizards or kill the zombie. Or both, if you want some xp. Head west through the skeletons, north through the worms (ignore the pot for now), then face Newsom. Kill him and his zombies, then go through the door. He drops a shielding band on death, the first magic item you'll find. Open the doors to the north (there's a key near the beginning of the level from here) to grab the stuff (slightly better equipment than what was first available). Soldier rush out as you head to the east, then go up the stairs.

Sergeant Cienna greets you. Talk with her to get your official quest, Transit Papers. Immediately nearby is a job board with four more quests for you. Grab them all if you'd like.

Incantatrix Intisar is an empire-approved mage who will teach you some weak magic skills for slightly expensive costs. She also gives you a quest to take care of her cauldron down below. Go back downstairs and open her cauldron, kill the 10 or so worms that fly out (the leader, a brainy worm, drops a blessed bauble). You get a fiery wand from Intisar for your troubles. Once you get to Tranquility or so her spell repertoire increases.

Sergeant Damien is the quartermaster who will trade with you. He also gives you a series of quests, starting first with "Dirty Dan". Completion gets you 300c (only half that if you kill him). You then get the "Dirty Desiree" quest. Completion gets you 300c and a pair of plate vambraces.

Rivlin is an Avernite agent to the south. Talk with him and he'll complain about noise in his quarters. Go to his quarters (they're nearby), and search for a small black spot on the wall. These are secret door buttons, which are among the best return to old-school features of A5. These buttons are common and will open up much. Use the "U"se button frequently to find them if you're not sure how to enter a secret spot. Use this button and kill the rat. Grab the scroll and tell Rivlin about it (100xp).

Report back to Sergeant Cienna with the news from the mayor. You're instructed to see the general. Go west and talk with general Manfred. You get your next quest, to learn how to use the teleporters, and you can get a blessed shield out of him. Go ahead an touch the pillar to the SW twice. You are teleported to (08). Once done, you get two quests - to get your boat, and to explore the northern frontier.

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