Avernum 5 Annotated Maps

NewHarston

North of Harston
West
of
Harston
M25L1 M25L2 Static
Fields
South of Harston

Hover over the markers for more details.

    Quests:
  • Hunt Hirickis - 400xp, Travel papers
  • Land Grab / The Rat Lord -
    If you tell Goodman Wulf first: 400xp, Chilling Band, & 100xp, 20c;
    If you tell Mother Alice first: 100xp & 400xp, 600c
  • The Friendly Giant? - 100xp if you kill him;
    100xp + 500c if you don't
  • The Anama Letter -
  • Baquba the Aranea - 400xp, +1 Spellcraft
  • Venomous Mongbat - 400xp, +1 Quick Action
  • Pit Crawler - 400xp, +1 Magical Efficiency
  • Lost Shade Moref - 400xp, +1 Parry
  • Mindwarp Chitrach - 400xp, +1 Resistance
  • Whirling Thrasher - 400xp, +1 Riposte
  • Hraithe Lord - 400xp, Arcane Blow, Wisdom Crystal, Shadow Band
  • Black Horror - 800xp, +1 to Strength, Dexterity, and Intelligence
    Jobs:
  • Message: Gladwell -
    120xp, Invulnerability Potion, Knowledge Brew
  • Package: Harkin's Landing -
    Fine Razor Disks
  • Rat Bounty -
    137xp, Beautiful Crystal x 2,
    Focusing Crystal, Piercing Crystal
  • Lowlands Slime -
    137xp, 300c
  • Courier Satchel -
    120xp, Blessed Belt
Notable items: Shadow Band, Wisdom Crystal
Stats: See below about Lark's
Monster quests
Doors: In Lark's upstairs
Craftsmen:
Vaosh
weapons, armor
Trainers:
Lark (Expensive)
Bolt of Fire - Unlock Doors
Minister Pilhofer (Exorbitant)
Minor Healing - Enduring Shield

This is a decent city loaded with quests and things to do. You are first recommended to go talk with the mayor. Go ahead and do so (talking with the mayor solves one of your job board quests, getting you 100c). She tells you that before you can be given the papers of transit, you must first defeat Hirickis, a crazed mage to the NW. You can go up from her room, however, there's a locked door (12 tool use to unlock) that houses a nasty shade. Kill it if you'd like and grab the nice armor and goods.

There's a job board here, grab everything that you'd like. Note that "Courier Satchel" will only appear when you have completed a few tasks already. Vaosh the slith will trade with you.

Dionicio is an avernum agent who gives you a quest to deal with a friendly giant. Tell him when you've completed this quest (500c), and you'll see more of him later.

Minister Pilhofer is a priest of the Anama who talks with you. He will train you in priest spells for exorbitant prices. He will also give you a message to deliver when the mayor sends you on your way. Two strongly-locked doors are upstairs. One you can get in near the end of the game (20 tool use required). Behind is a book of Control Foe.

You'll find several people at the inn. Most are unfriendly, and the soldier at the bar will hint that you're marked. Go up the north stairs and you can loot the inn for a disruption wand (among the most useful of the wands). Go up the south stairs and talk with Goodman Wulf for a new quest - to claim the Rat Lord's lands. He also wants you to tell him first when you remove him.

Lark the hedge wizard gives you one of the most interesting and involved quests of the game. She will also sell you a number of spells, including icy rain and unlock doors, which is probably worth your while buying from her. Unlike previous Avernums, unlock doors isn't the uber-spell it used to be, but it's still very useful. Upstairs she has a spellbook with "Augmentation," and two very-locked doors. They will become unlocked as you complete her quests.

Lark has a series of quests for you to perform, each one of increasing difficulty:

  1. Lark's first quest is to kill the Aranea Barquba which is located Northwest of Harston. Do so for a free point in spellcraft for all your characters.
  2. Next she wants you to kill the Venomous Mongbat which is located in Northern Isles. You get a free point in quick action for finishing this quest.
  3. Next she wants the brain of a pit crawler, located at The Drake Pillars. Do so for a point in magical efficiency.
  4. She then wants some of the ectoplasm from the lost shade Moref which is in the Eastern Barrier. Do so for a point of Parry.
    HINTS: You will need to talk to Pawly in western Tranquility. Then you will need to get a key from Tiacoura in Solberg's Tower.
  5. She then wants you to hunt the Mindwarp Chitrach, which is in the Chitrach Nest near the Anama lands. You can also now explore her top floor (one room, anyway). Enter it, kill the lizard, then read the book for a point in strong daze. Once you return with the Mindwarp Chitrach's mandibles, Lark cooks up another stew that gets you a point in Resistance.
    Hints: You will need to talk to Kingsley in Ahonaria
  6. She then asks you to hunt for the Whirling Thrasher in the Azure Gallery. Bring in the Thrasher's claw for a point in riposte (nice!).
  7. Lark will then request the eyes of a Hraithe Lord. Bringing this item to Lark will get you a point of magery, and she will open up her rooms upstairs, allowing you to read a book on Arcane Blow. There is a button in the east room that opens a secret door in the south room. Press it and grab a wisdom crystal and a shadow band.
  8. Her last hunt quest for you is the Black Horror in The Dark River. This is easily the most difficulty battle in the game, but it's well worth it. When you have its skin, come back. Give it to her for +1 to strength, dexterity, and intelligence.
That's it, the end of one of the most involved quests in the game!

Mother Alice gives you a quest to depose of the Rat Lord. She also wants you to inform her of his removal first. Upstairs she has a magically-locked door with a piercing crystal (woo!) and other goods behind it.

After you dispose of the rat lord, you can choose to tell either Goodman Wulf or Mother Alice about it. Telling Goodman Wulf first gets you a Chilling band from him and 20c from her. Telling Mother Alice first gets you 600c and nothing from Goodman Wulf. The money is probably a bit more useful in the long run.

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