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North of Harston | ||||
West of Harston |
Static Fields |
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South of Harston |
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Notable items: Shadow Band, Wisdom Crystal Stats: See below about Lark's Monster quests Doors: In Lark's upstairs |
Craftsmen: Vaosh weapons, armor |
Trainers: Lark (Expensive) Bolt of Fire - Unlock Doors Minister Pilhofer (Exorbitant) Minor Healing - Enduring Shield |
This is a decent city loaded with quests and things to do. You are first recommended to go talk with the mayor. Go ahead and do so (talking with the mayor solves one of your job board quests, getting you 100c). She tells you that before you can be given the papers of transit, you must first defeat Hirickis, a crazed mage to the NW. You can go up from her room, however, there's a locked door (12 tool use to unlock) that houses a nasty shade. Kill it if you'd like and grab the nice armor and goods.
There's a job board here, grab everything that you'd like. Note that "Courier Satchel" will only appear when you have completed a few tasks already. Vaosh the slith will trade with you.
Dionicio is an avernum agent who gives you a quest to deal with a friendly giant. Tell him when you've completed this quest (500c), and you'll see more of him later.
Minister Pilhofer is a priest of the Anama who talks with you. He will train you in priest spells for exorbitant prices. He will also give you a message to deliver when the mayor sends you on your way. Two strongly-locked doors are upstairs. One you can get in near the end of the game (20 tool use required). Behind is a book of Control Foe.
You'll find several people at the inn. Most are unfriendly, and the soldier at the bar will hint that you're marked. Go up the north stairs and you can loot the inn for a disruption wand (among the most useful of the wands). Go up the south stairs and talk with Goodman Wulf for a new quest - to claim the Rat Lord's lands. He also wants you to tell him first when you remove him.
Lark the hedge wizard gives you one of the most interesting and involved quests of the game. She will also sell you a number of spells, including icy rain and unlock doors, which is probably worth your while buying from her. Unlike previous Avernums, unlock doors isn't the uber-spell it used to be, but it's still very useful. Upstairs she has a spellbook with "Augmentation," and two very-locked doors. They will become unlocked as you complete her quests.
Lark has a series of quests for you to perform, each one of increasing difficulty:
Mother Alice gives you a quest to depose of the Rat Lord. She also wants you to inform her of his removal first. Upstairs she has a magically-locked door with a piercing crystal (woo!) and other goods behind it.
After you dispose of the rat lord, you can choose to tell either Goodman Wulf or Mother Alice about it. Telling Goodman Wulf first gets you a Chilling band from him and 20c from her. Telling Mother Alice first gets you 600c and nothing from Goodman Wulf. The money is probably a bit more useful in the long run.
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