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The Drake Pillars | ||||
The Drake Pillars |
The Howling Depths |
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Remote River |
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Notable items: Woven Silk Robe, Tinker's Gloves, Warrior Vambraces, Slith Bloodspear, Demon's Bile, Mooneye Girdle, Warmaster Helm Stats: Thrown Missiles, Pole Weapons |
This is one of the most challenging areas of the game. I'd recommend completing this area only after getting through a few of the next chapters. You can kill a bunch of stuff now though, to make your later foray easier. There are a few good challenge areas in the game, the rewards can be well worthwhile.
You're here from the basement. Head south, killing the sliths that get in your way. This map holds a bit of a puzzle- water prevents you from exploring a majority of the map. You need to find several wheels that will close off the water levels and enable you to explore. The first is to the east. Using the wheel there after killing the sliths drains the west river passage. You can also cross the bridge to the east, and can kill some more sliths. You'll find Chroisss, a slith magic user. Kill it for a woven silk robe. There's a secret door immediately north that has a book which will improve your thrown weapons ability.
Cool! Head to the SW. Kill the sliths and lizards that get in your way, then use the wheel that isn't broken. The wheel empties the eastern river. Go now to the SE. Kill the sliths, including Beastkeeper Tah- Kss. You are rewarded with the useful Tinker's Gloves for your efforts. Use the nearby wheel to block the south river. Head across the water way and you'll find Kazhri-Uss. He's a fearsome foe. Don't bother with his lizards, just concentrate on Kazhri-Uss. It drops a key on death as well as some warrior vambraces.
FROM Andy Leach: Once you kill Kazhri-Uss in the SW corner of Khora-Vysss, you can kill his pet gargoyles. It takes a while, since your blows will only land 1 or 2 points of damage at a time, but they don't fight back. And once they finally kick, they each drop a Wisdom Crystal! Not too shabby!
Head upstairs, but only if you feel confident enough to take on 1300 HP sliths repeatedly. I'd recommend trying the upstairs a bit later. You've got all that you need to have for the moment (the slith key). Maybe wait until after you've beaten the Tranquility region- you'll have a better arsenal of spells with some more experience.
Take out the javeliners to the south and around the entrance. Then kill the temple defender. Work your way west a bit till you get attacked by a screeching horror and some slith scourgers. Then head north, and clean out those buildings. Head all the way north and grab the graymold and mandrake cache. Work your way back south (avoiding the temple and its defenders for now) and then go kill Chief Gleth-Sss. He has an attack that will make you run away if it hits, so try to block his attacks as best you can. He drops a slith bloodspear on death. This is the best pole weapon you'll find for a long while. Continue west from the dead chief and you'll find Goram-Kryss and a slith cultist. Kill them. Then grab your rewards- a point in pole weapons and some demon's bile.
Next head to the temple. Kill the two defenders, then head up and buff up. Charge the slith horror as best you are able, casting slow on it once every turn, and using battle disciplines religiously. It's weak against ice, slightly. However, it will also cast a death curse on you. This spell has a limited duration, but will do a lot of damage to you when it activates. If you have it cast on you, run to one of the filled basins and drink from it to remove it. Continue along these lines and eventually it will fall. You get a mooneye girdle for your efforts. Head west and pillage its stuff. You also get a warmaster helm if you go down the stairs and grab the blue chest. Best helmet in the game.
NOTE- After you have defeated Lysstak, go to some of the various mines and claims. Some people may have returned or will deal with you better, including Armella and the Stone Carver Claim (buy the wisdom crystal!). Also, if you have Gladwell's Geas, you can't leave this area without the skin of the drake beneath Harkin's Landing. Getting it will make the whole town hate you, though, so be warned!
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