Avernum 5 Annotated Maps

Sentinel Workshop

Southwest Quadrant
Nothing
Here
MB3L1 MB3L2 Anama
Road
The Howling Depths

Hover over the markers for more details. Click on the map for an enlarged version.

Notable items: Singing Rapier, Armor Band,
Radiant Belt, Enchanter's Robe
Stats: Lightning Spray, Magical Efficiency, Magery

This level is one of the most unusual and potentially frustrating areas in A5. I've designed a map to help you with the teleporters. First, head east and kill the fiery sentinel. Now head west, and kill the bladed sentinels. Head south, killing some slimes and sentinels, then head east, again killing some sentinels. Watch out for the unstable servants, attack them from a distance if you can. Head east, and kill the golems to the SE. Dispel the barriers and grab the goods. At this point, you may want to head back to town to heal up and drop off your stuff. You may have enough sentinel power stones to get the nice reward from Malachite. Fortunately the golems on the top floor do not regenerate. When you're ready head down the stairs at 1.

Prepare for battle - there are about 6 sentinels here. Kill them and look around. I have labeled the teleporters with red markers labeled "A,B,C". They will take you to the green marker with the same letter. From the beginning take the portal labeled A.

Kill the sentinels, and grab the steel halberd from the body in the west room. Nice! Take the B portal.

Grab the crystals behind the barriers. There is a switch in the northern room that opens up a secret door all the way back at the first underground room. Take the C portal.

As you cross from west to east, kill the unstable servants from the ledge. This will save you pain later on. Then take the D portal.

This takes you to the highest ledge. Go east then south to E.

Use the basin and take F.

Kill the servants, and go up the stairs at 2.

Kill the two sentinels, then go down the stairs at 3. Kill the Burnout sentinel for a singing rapier. Go up the stairs at 4. Use the basin, then go down the next set of stairs at 5. Kill the sentinels, then open the door and use the book for a point of lightning spray. Go up the east stairs at 6. Head east, kill the sentinels, then go down the stairs again at ,b>7. Take G portal.

Finally, go up the stairs at 8. Prepare for an arduous battle. Fight! In this battle, stay away from the prime sentinel. Instead, work to fight its unstable sentinels. When you have damaged the sentinels enough (10-20% of HP), they will attack the prime sentinel for a few turns. That is the only way to do good damage to the prime sentinel. In the meantime, heal and attack as best you can. Eventually the prime sentinel will ignore you and will focus on its servants. Heal every few rounds, and eventually one of the servants will deal the death blow. Run away from the servants as they will soon explode. The sentinel drops a wisdom crystal on death.

Go down into the south lab. Read the book to gain a point in magical efficiency, and loot the place (armor band), you'll also find Sorengard. He was an unfortunate by-stander in this, you should probably let him go (kill him if you're munchkin).

Now that this area is now all open, you can fight the prototype sentinel to the SE upstairs. Hit is with everything you got and heal liberally. It will drop a radiant belt on death. Also, the sentinels are a lot weaker now, so you can explore at will.

There's a secret area at 1. If you haven't already, take the B portal, and hit the button behind the barrier. Then work your way back to 1 (via portals C,D,E,F). Enter the room and grab the stuff. Use a new button then go to the central area (under the prime sentinel) (portals C,D,E,F, stairs 2,3,4,5) and use the teleporter H. Read the book (+1 magery), and grab the stuff on the body (enchanter's robe + wand of death).

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