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Cartography 101

Chapter 4: Marking Up the Maps

At some point you want to start marking up your maps to point out things of interest; stairs, secret passages, switches, spell books, monsters of interest, etc.  You need to make a picture sheet of icons you wish to use, such as the one on the left.  A different kind of marker sheet that uses various colors is shown below.

floors

markers

Upper Exile


Upper Exile
Hover over the markers for a description.
Click on a marker or map section to navigate to that page.
Legend:
1. Fort Emergence
2. Goblin Caves
3. Bandit Hideout
4. Ghikra
5. Portal Fortress
6. Crystal Tunnel
7. New Cotra
8. New Formello
9. Murder Cave
10. Erika's Tower
I have used the template on the left to mark up the mid-level map of Upper Avernum showing where the town / dungeon entrances are, as well as locate where the herb stocks grow.  This nothing more than copying a marker  from the template and pasting it where it belongs.  Then I change the color to indicate friendly (blue) towns, or hostile places (red).  For ease of reference I have added a Legend to the map.

I have also attached a <map> tag that drives the fly-over hints, as well as providing links to the lower level pages that will describe in detail the outdoor terrain and the towns that are there. The code is show below.  The important thing to note is the usemap parameter in the image declaration.  This is how the map is joined to the image.  To determine the coordinates, use the editor to get the coordinates of your icons.  The coord parameter takes its value in the sequence of:
   Left, Top, Right, Bottom.

Note also that I had to do the marker locations before I did the broader areas.
<img src="pics/BMAP_Upper_Exile.png" usemap="#M1">
<map name="M1">
<!-- Do the markers first -->
<area shape="rect" coords="235,535,258,546" title="Fort Emergence"
      href="U13_NearFortEmergence.html#FortEmergence">
<area shape="rect" coords="271,469,282,492" title="Goblin Caves"
     href="U13_NearFortEmergence.html#GoblinCaves">
<area shape="rect" coords="272,393,283,417" title="Bandit Hideout"
     href="U12_EasternUpperExile.html#BanditHideout">
<area shape="rect" coords="166,319,177,342" title="Ghikra"
     href="U12_EasternUpperExile.html#Ghikra">
<area shape="rect" coords="10,535,21,558" title="Portal Fortress"
     href="U03_SouthwesternCaves.html#PortalFortress">
<area shape="rect" coords="242,300,265,310" title="Crystal Tunnel"
      href="U12_EasternUpperExile.html#CrystalTunnel">
<area shape="rect" coords="76,358,87,381" title="New Cotra"
      href="U02_WesternUpperExile.html#NewCotra">
<area shape="rect" coords="25,196,36,219" title="New Formello"
      href="U01_NorthwesternUpperExile.html#NewFormello">
<area shape="rect" coords="35,157,58,169" title="Murder Cave"
      href="U01_NorthwesternUpperExile.html#MurderCave">
<area shape="rect" coords="244,148,273,159" title="Erika's Tower"
      href="U11_NortheasternUpperExile.html#ErikasTower">
<area shape="rect" coords="51,475,62,486" title="Herbs">
<area shape="rect" coords="175,167,186,178" title="Herbs">
<!-- Now do the general areas -->
<area shape="rect" coords="  0,  0,143,143" title="U00_Somewhere In Exile"
      href="U00_SomewhereInExile.html">
<area shape="rect" coords="  0,144,143,287" title="U01_Northwestern Upper Exile"
      href="U01_NorthwesternUpperExile.html">
<area shape="rect" coords="  0,288,143,431" title="U02_Western Upper Exile"
      href="U02_WesternUpperExile.html">
<area shape="rect" coords="  0,432,143,575" title="U03_Southwestern Caves"
      href="U03_SouthwesternCaves.html">
<area shape="rect" coords="144,  0,287,143" title="U10_Nothing Here">
<area shape="rect" coords="144,144,287,287" title="U11_Northeastern Upper Exile"
      href="U11_NortheasternUpperExile.html">
<area shape="rect" coords="144,288,287,431" title="U12_Eastern Upper Exile"
      href="U12_EasternUpperExile.html">
<area shape="rect" coords="144,432,287,575" title="U13_Near Fort Emergence"
      href="U13_NearFortEmergence.html">
</map>


Chapter Three Chapter Five
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