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» WALKTHROUGHS |
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Page Content... WALKTHROUGHS/ISLE OF BIGAIL/ANAMA TEMPLE
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/Upper Temple |
/Anama Temple |
You will usually enter the Temple the first time through the main double doors on the southeast section of the building.
The first room, to the north, is the main Anama Temple, or rather the
main worship area. You can sometimes find Meena sitting in here,
although she blends in really well with the chairs, so she's sometimes
hard to find.
The second person in this room is Father Ahonar. He's the founder of
the Anama, and is actually quite personable. He'll sell you Priest
Spells, and will also cure you of Dread Curse if you've picked that up
somewhere, but be aware that the cure knocks you down to 0 hit points.
This is also the person you want to talk to if you wish to join the
Anama, and the person you talk to if you want to leave the Anama. If
Ahonar catches you with fake Anama rings, he won't let you join at all,
and if you join and then quit, you can't rejoin later.
The last thing of note in this room is the Anama Altar. If you have
fake Anama Rings, but are thinking you might still like to join the
Anama for spells, you can pray at the altar to remove the fake rings,
and Ahonar will still let you join. Removing the rings this way gives
you Dread Curse, but since Ahonar is right there anyway...
If you check out the door in the northeast corner of the room you'll
find the robing area for the Temple, but the other door in this room is
blocked by a rune that only lets you pass if you're wearing Anama
Rings, though it doesn't matter if they're real or fake.
Now leave the main worship area and go through the doors straight
across from the main entrance. In here is a little boy that the Anama
have taken in, since his parents were killed by the roaches. There's a
stairway leading up from this room, but it's blocked by another one of
those runes. There's also a door leading to the north, which you should
go through.
You'll find yourself in a hallway with two doors on either side and one
door at each end. The first door to the east leads to a room with a
desk. If you look at the desk you can learn Curing Lv.3. The room
across the hall is empty. The next door to the east leads to a small
library with a woman sitting in it, but she doesn't want to talk to
you. Across the hall is Father Lockart's office. He's the last of the
Anama priests who gives you the option of agreeing with him.
The room at the end of the hall leads to a foyer of sorts, with a door
guarded by one of those runes to the east, and small meditation chamber
in the northwest corner.
The last thing to notice is the other entrance to the Anama Temple from
outside. This one is to the northeast, and is also guarded by a rune.
So now it's time to decide how you want to get upstairs. You can buy
fake rings from the Thieves Guild in Lorelei if you've completed
Irvine's quest, or you can join the Anama. Some people have had some
luck getting through the doors by going into and out of combat
repeatedly, but it's never worked for me.
The only rune-guarded room on the ground floor is another foyer with
another staircase leading up to the second floor, so now we'll deal
with the second floor, which I'll describe as if you were entering from
the unguarded staircase in the guarded foyer.
The room directly across from the staircase is a meditation chamber, which is kind of boring.
Just to the south of the staircase is a door leading into the library.
If you keep going straight against the wall you'll enter a secret area
where people can sit and watch what's going on in the Temple below. But
go back into the library and look at the books on the pedestals. If you
have real Anama rings the ones to the north will teach a lot of Priest
spells at Lv.2, and the two southern ones will teach Divine Fire Lv.3
and Divine Restoration Lv.3. However, if you've used the combat/end
combat mode of entering, or if you have the Fake Anama Rings, reading
the books will just give you a headache.
Across the hall from the library is a short hallway with two doors on
each side. The first two doors are bedchambers. The second door to the
north is a room you can rest in. Across the hall from it is another
bedroom, but there's a secret passage in the southwest section of wall
that leads to the shop next door, so sometimes you'll run into the
shopkeeper in this room, as he seems to wander back and forth fairly
frequently. I guess he needs a lot of naps or something.
So now we'll deal with the shop next door. This is Danza's Shop, and he
sells magic crystals, as well as a few nice potions. If you've joined
the Anama you probably want to stock up on Piercing Crystals, as
they're the only way you'll get through the many barriers in this game
without a mage in your party.
The room next to the shop is Ahonar's bedchamber. There's a Steel Large Shield on the bed, and a Crystal Charm.
Now it's time to check out the Anama Treasury, but before you do
there's a few things you should know. If you even enter the Anama
Treasury, even if you don't take anything, the entire Isle of Bigail
will hate you forever. The only way to get the Anama to forgive you is
to use the Advanced Editor in the Character Editor. Also, to get to the
treasure, you're going to have to fight a lot of Black Shades, who are
invisible and do a lot of damage, as well as summoning a lot of
creatures, and you're going to have to get rid of two sets of barriers.
If, knowing all this, you still decide to loot the Treasury, then read
on.
The first room once you pass through the secret entrance is where the
trap is. Stepping through this trap is what makes the Anama hate you.
There's only one door in this room, but once you open it you'll be
facing some Basilisks behind the first barrier and two Black Shades
back behind the second barrier. Since you can't see the Black Shades
the only way to attack them is with physical attacks, so until you can
reach the back of the room they'll be attacking you and summoning
creatures like mad, and there isn't a thing you can do about it.
The first door to the south contains a variety of magic crystals and
potions, as well as a couple more Black Shades. The second door to the
south contains quite a few blessed items, which is nice, and a couple
more Black Shades, which is not so nice. Finally, the last door leads
to a room with two empty chests and some quickfire. If you can avoid
it, try not to open this door.
Depending on whether you used the Editor to make the Anama forgive you
or not, either walk down the stairs, or prepare for a really big
battle, then walk down the stairs.
The last place to check out for the Isle of Bigail is Marish, which can
be reached by using the ferry at the Shayder docks. If you've angered
the Anama then you'll have to use a Recall Crystal to get back to the
mainland and take the really long way around.
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