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Page Content... QUESTS/ROACH QUEST/FILTH FACTORY
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/Filth Factory |
/Lower Factory |
**Note:
If you have horses you do not want to bring them here. You will lose
them when the Filth Factory explodes, so it's best to leave them in
Hectar or Shayder. Thanks to Dave for pointing out that I should
probably include that little tidbit**
Upon first entering
the Filth Factory you'll find yourself facing what appears to be a
solid wall, but you can actually just walk through it. From here I'll
be following the map in a counter clockwise direction.
The first room is pretty much empty, though there's a door to the east
that leads to a viewing chamber for the lower floor. All you can see is
blackness, however. The door in the northwest corner of the entry room
leads to a stairway leading down, but it's been blocked off by a lot of
rubble. In fact, all the stairways leading down have been blocked off
in this manner.
Now head out the southern door. This leads to a room with two pits in
the middle. You do not want to go into those pits, as theyll give you a
very bad illness. Head into the passage in the northwest corner of the
room to fight a few roaches.
The other door out of the room leads to the south into a passage that
extends west and east. Go towards the west. When you enter the
laboratory stay well clear of the sphere in the center of the room, as
it will disease your entire party. There's a roach in each of the
holding cells to the south, and the door to the north leads to a small
room containing a one use sphere which will cure your entire party.
Head back into the passage and to the east. The passage will split,
going north and south, with a short passage leading to the east. Avoid
the short passage and clear out the roaches to the north and south, and
then go into combat mode before going east. There are two giant slugs
in a pit in the middle of this room, and you want to kill them before
they attack you, since they'll spit acid on you, and acid is kind of
hard to cure.
Once you've killed the slugs go through the door in the southeast
corner. You'll find yourself in a short hallway with three doors to a
side. All of the rooms are empty except for the last one on the
southern side, which contains a Basilisk, and the middle one to the
north, which contains two mirrors. Be prepared for combat as soon as
you open the door to the Basilisk room, since you want to either be
standing next to it or, even better, have killed it before it gets a
chance to attack. Basilisks will sometimes turn you to stone when they
gaze.
Take one of the mirrors and head towards the northeast corner of the
room where the slugs were. Open the door and push the mirror into this
large room. There's a single roach that wanders around in this room, so
don't be surprised if it pops around one of the corners at you. Leave
the mirror by the doorway and go to the north along the eastern wall.
You'll see a laser blocking a chest, so bring the mirror over and push
it into the lasers path to redirect the beam, allowing you to reach the
chest. There's a second chest in this room, just south of the door you
came in through, but unless you have Move Mountains Lv.3, which is
rather unlikely, you can't reach it.
Go through the room and out the door to the north. This is a pretty
empty area, though on harder difficulty levels I've sometimes found
that one or more of the monsters from the next room has somehow
developed opposable thumbs and come through the doorway. There are two
doors along the eastern wall. The first leads to a roach, and the
second to an empty cell. Take note of the door in the southwest corner
and then go out the door to the north.
You'll find yourself in another room with a pit in the middle, this one
containing some Spore Beasts and some Cave Slimes. Once you've killed
them take note of the door in the western wall, then head out the
passage in the northwest corner. There's several side alcoves along
here containing roaches.
The passage ends in yet another room with a pit in the middle. This one
contains Spore Beasts and Roaches. There's a passage in the southeast
corner that leads to another viewing chamber, and a door in the
northwest corner that leads to three chests. Check the chests for
items, then go back to the second pit room and through the door in the
western wall.
You should be in a small room with a teleporter. You can only send one
person through the portal, and you're going to have to fight some
monsters and unlock a door on the other side. It's your choice who you
want to send through.
Upon first arriving on the other side you'll be in a long curved
hallway. Head down the hallway and a section of wall will open up
revealing some undead. While you're fighting them a few roaches will
come around the corner and attack you. Once they're all dealt with go
to the end of the hallway and through the locked door.
There's a Guardian Roach in this room, and they aren't exactly easy,
especially for a low level or weak character. Once you've killed the
roach check out the bookshelves on the northern wall for a couple
Research Tomes, and read the book on the pedestal for some information
on the Factory.
Go throgh the door to west to find a few more roaches and yet another
blocked stairway. Now go back into the room where you fought the
Guardian Roach and approach the control panel in the northwest section
of the room. There are four buttons on the control panel, but you only
need to be concerned with two of them. For now press the one that says
Release Swamp Scavengers and then go back to the portal to rejoin your
party.
Check out each of the three rooms that have pits in the center, and you
should find that in each room a section of wall has slid back to reveal
two Spore Beasts and a Shambler. In addition, the rooms that originally
had the Spore Beasts have secret areas in the back of these new areas
with a few items.
Head back to the portal and send whoever you want through to return to
the control panel and press the Deactivate Power Conduits button. Now
you have to move quickly to reach and get through the power conduit
before the power comes on. As long as you don't take some really long
side trips you'll make it with time to spare.
Once you've pushed the button go rejoin your party and then head into
the room to the south of the pit. Check out the southwest corner of the
room, where I told you to take note of the door earlier. Go through the
door and down the passage until you reach the portcullis. Through here
is the power conduit, which you just deactivated. Cross it quickly and
go through the door at the southeast end of the room.
In here you'll find the body of an Avernite, who you can loot for some
decent items. Then go around the corner and find the ladder leading
down to the Lower Filth Factory.
<
Upon first entering the Lower Filth Factory you'll be in a short
passage leading to the south. Follow the passage and go through the
door into a short hallway.
The first door to the west contains a room with three levers. Without
touching any of the levers, read the three signs that say what they're
for.
The first door to the east leads a small room with a rune in it. I've
never quite worked up the nerve to put someone on the rune and use the
corresponding lever across the hall, but I've heard the results aren't
pleasant. The next room is just a small empty square that has
apparently been walled off recently.
The next room to the east contains either some Poison Fungus or some
Spore Beasts, I've never been quite sure which. There are two cells in
this room with three of the beasts in each cell. You can either kill
them through the portcullis, or you can go across the hall and use the
corresponding lever to raise the portcullis'.
Head through the one remaining door and you'll find yourself in a room
with a lot of barrels and a lever. Pull the lever and then go back to
the room that had the three levers. Pull the middle one and then wait a
while until you hear a big explosion. Go back into the room where the
barrels were and there should now be a big hole in the wall, exposing a
teleporter. Step into the teleporter and get ready for the final
section of the Filth Factory. Be aware that there are a variety of
Roaches and Guardian Roaches wandering this section of the Filth
Factory, so expect to run into them at any time.
The first thing I usually do here is make a lap of the outside section
of this level. There's portals in each of the four corners, but all
they do is lead to each other. Along the southern section of passage is
a side branch to the north which is blocked by some stalactites. You
need either Move Mountains Lv.2 or a Stoneshatter Crystal to get
through here. The crate at the end contains some decent items,
including an Archers Ring.
Once you've done a lap go just a little bit west of the first portal
and check the southern side of the wall for a passageway leading
inwards. When you first get out of this small passageway you'll find
yourself in the main processing pit of the Filth Factory. It's probably
a wise idea to use the Safe Travel spell if you haven't gotten at least
5 Pathfinder for each of your characters from Meena.
Just to the south of where you came out are the beams that heat the
filth that makes the walls. Stand near the beams and check the ground
for some Healing Herbs, then head around the outside of the wall. Near
the center of the western wall is a paved area with a passage leading
upwards to the exit. You don't want to go up there yet, but you
definitely want to remember where it is.
In the far southwest corner are two rooms.The first room contains two
puppies, so I try to avoid going into that room, since it bothers me to
see them, and the second room contains some undead, which you can kill.
Head down to the southeast corner to find some small side passages with
roaches. The most northern of these side passages has a body at the end
of it, with some pretty weak items, but you need Move Mountains Lv.3 to
reach it.
Now go back to the main area and continue until you're standing on the
southern side of the Power Conduit. Check the ground here for some
Spirtual Herbs.
Head all the way back to the center of the western wall and enter the
middle section of the Filth Pit. Make your way around this circle once,
then go to the center of the eastern section of this inner circle.
Check out the next ring, paying special attention to the southern wall.
There's what appears to be a broken Laser here, with some evidence for
you to take to Berra inside. Make sure you pick this up before breaking
the Phoenix Egg, because once you do that you won't have time to stop
and pick anything up if you want to make it out before the Factory
explodes. And once the Factory explodes, of course, it's gone, and you
won't be able to get back to it ever again.
Once you've done all this, go to the very center of the Filth Pit, the
entrance of which is in the center of the western side of the inner
circle. Break the Phoenix Egg and then run to the exit I told you to
take note of near the center of the western wall.
Go up the passage and out of the Filth Factory. Then go back to Shayder and tell Mayor Berthany to get your reward.
Don't forget to go back to Upper Avernum to tell Anaximander you've
completed the Roach Quest, and to the Tower of Magi to get Lightning
Spray Lv.3 from Solberg as your reward. Talk to Levy to get a Ring of
Skill as your reward. It's around now that Anaximander should give you
a quest to recover the Orb of Thralni, that's been stolen, and also
when he'll give you the Jewel of Return.
Also, next time you're near the Inn of Blades in Krizsan Province, stop
in there and tell Oralse about killing the roaches for a reputation
point.
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