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The Great Cave | ![]() |
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The Great Cave |
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The Great Cave |
The Great Cave |
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Trainers: Starcap (Expensive) Melee Weapons (4) 2100, Pole Weapons (4) 2100, Bows (2) 1680, Thrown Missiles (2) 1400 Hardiness (1) 2100, Defense (2) 2100, Arcane Lore (1) 1400, Spellcraft (3) 2800 Tool Use (1) 2800, Nature Lore (1) 1120, First Aid (1) 1120, Quick Strike (3) 2100 Abbot Erlanger (exorbitant) Summon Shade, Enduring Shield, Unshackle Mind, Heal, Mass Healing, Steel Skin, Divine Fire, Return Life |
First Time - Town is Hostile
Nothing to do up top, but underneath is much more complex. Head to the
north, killing the submission fungi along the way. Continue all the way
north, and you'll find Sage Carlotta, the mage in charge of fixing the portal.
Free her and her two comrades. Head on west, and up the stairs. Welcome to
Almaria! Hug the wall and avoid the shade.
There's even a job board nearby (reward- mass bless scroll). Grab the one job, and head to the NW. Avoid being spotted by the shade and any guards. Head down the stairs, through the submission fungi, and out of here.
Prev << (G4) The Great Cave       Next >> (G2) The Great Cave
After you have visited The Castle - Town is no longer Hostile
Cache: Mandrake root
Notable items: Blessed helmet
Stats: War Blessing +1, Protection +1, Repel Spirit, Smite +1, Endurance +1
Come back here when the gates have been forced open. The town is still on edge, but there's a lot you can do here, still.
Starcap is a potent (but expensive) trainer. His equal can be found in Silvar once the shade there has been destroyed. Abbot Erlanger is a priest, and will train you in spells. He is one of the few unaffected by the shade (along with the nephilim). Underneath his temple is a book that increases your war blessing and protection skills, and another that increases your repel spirit and smite skills.
Near the barracks is a room you can rob (blessed helmet). Head on down the stairs near the mayor to explore this region. It's best to clear out this area prior to taking on the main quest.
Underneath you will find a number of rooms. The room to the SE has two barriers, with a box with a key. Grab the key. If you head down from near the commander, you'll find the ledger than Gilda wants. Also, you'll find a golem in this area. In the north region you'll find a bunch of nasty corrupted rats. There's a body with a steel halberd near here, and a nice cache.
When you're ready to continue the main storyline, go talk with Mayor Bevan. Demand the release of the Vahnatai. Prepare yourselves by casting spells, and then talk with the vahnatai. He tells you that he's been kept here. Tell him you know an escape route. Now follow the vahnatai and keep it safe. Kill all of the vigilantes who attack you, and keep the vahnatai alive at all costs. At the end, you'll be attacked by a vigilante by the name of Grosk One-eye, and on death he drops a mercuric chain. The vahnatai gets free and will meet you at the castle.
The only quest-giver of note is Abbot Erlanger who gives you a quest to find Demonslayer. Doing so gets you a bonus to endurance (yay!)
Prev << (CA) The Castle       Next >> (G4) The Great Cave
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