Avernum 4 Annotated Maps

The Castle

The Great Cave
Memorial
Lands
M69L1 M69L2 The Great
Cave
The Great Cave

Hover over the markers for more details.

    Main Quests:
  • Vahnatai Sighting - 400xp
  • Vahnatai Rescue - 400xp
  • Fort Emerald Box - 400xp
  • Rentar Ihrno's Keep - 500xp
  • Hunt Down Rentar -
    Subquests:
  • Shade Essence - 400xp, Arcane Summon +1
  • Shade Artifact - 500xp, Divine Retribution +1
  • Kill a Shade - 500xp, Arcane Shield +1
  • Kill the shades - 600xp, Putrified Gauntlets
  • Accounts Ledger - 400xp, Scrolls of Madness, Mass Bless, and Mass Shield
  • The Fissure Post - 400xp, Blessed Boots, Bracers, and Breastplate
  • Fort Saffron - 400xp, Blessed Broadsword, Stability Boots
  • Darkside Loyalists - 800xp, Magus Vest, Blessed Armor Band
    Jobs:
  • Great Cave Bandits - 100xp, 1000c
  • Correlea's Needs - 100xp, Rod of Battle
  • Abyss Report - 100xp, Emerald x 3, Ruby x 3
  • Ghall-Ihrno's Comfort - 100xp, Wisdom Crystals x 2
Trainers:
Rone (Expensive):
Bolt of Fire, Call Beast, Spray Acid, Daze Haste, Slow Unlock Doors,
Icy Rain, Augmentation, Minor Summon, Lightning Spray, Terror,
Summon Aid, Strong Daze

Notable items: Blessed Boots, Bracers, and Breastplate, Crystalline Plate, Putrified Gauntlets, Blessed Armor Band, Magus Vest
Stats: Arcane Summon +1, Divine Retribution +1

Finally, you've made it. After several hours of goofing around, you now have a goal in sight. Proceed through the castle, and you'll be told to go see Houghton. He's to the SSW. After a bit of dialogue, you're given your next quest - Vahnatai Sighting. This quest has to do with the fortress near the Sulfurous Flats (SF). If you've been following this walkthough, then you've already completed it. Otherwise, go there and do it now.

Once you've completed it, you get another quest, Vahnatai Rescue, and Almaria ceases being hostile (mostly). This is one of the more interesting quests of the game.

Once you've done the Almaria quest, you're given one final quest from Houghton, the Fort Emerald Box. Ghall-Ihrno will now talk with you about the vahnatai and the threat Avernum faces. Once you've grabbed the box from Fort Emerald, head back, and it's taken from you before you can get any further. Go upstairs to the observation chamber (near Correlea) and prepare yourself. Houghton dies pretty much no matter what. I don't think he can be saved by any means. Anyways, you can now see the king.

Head in to see Starrus. He tells you what happened at Fort Remote, and gives you the quest to hunt down Rentar. Do so, and you're told again to Hunt Down Rentar. This time the process is a bit more complex.

Many other quests can be found near here. Rone, the court wizard to the NW will train you in high level mage spells, and is also right next to the Castle's pylon.

Directly upstairs from Rone is Correlea, his talented assistant. She gives you a quest to go whack off a portion of a shade and return it to her. The only option you have is the shade of Dharmon or Blosk. Blosk is the only reasonable possibility of these two places. Arcane Summon is your reward.

Once you've got the quest to hunt down Rentar, return to Correlea for a new quest - to retrieve an item that will help destroy the shades. Do so to get your next quest, to destroy a shade, and to get a book of Divine Retribution. Destroy a shade for a book of arcane shield, and the last quest - to destroy all the shades. For this you get a pair of putrified gauntlets.

Next to Rone you'll find Gilda, the castle record keeper. She gives you a quest to find an old accounts ledger in Almaria. Your reward are scrolls of madness, mass bless, and mass shield.

Levitt is upstairs in the SE corner of the building. Talk to him to get set on the "Darkside loyalist" quests, the conspiracy that you've been finding infrequently throughout your journeys. He gives you a quest to investigate a nearby inn for details. Return and he unlocks a room for you, getting you some blessed boots, bracers, and a breastplate.

He then wants you to explore Fort Saffron (rather, its bandit problems). Do so for a blessed broadsword and some stability boots. Your final quest is to hunt down the Darkside loyalists. Once you've smacked Dorikas around enough till he flees like a coward, return for two items: a magus vest and a blessed armor band.

There is a job board here, too. The quests available are Great cave bandits (1000c), Correlea's needs (rod of battle), and Abyss report (emerald x 3, ruby x 3). You may be able to Correlea's needs right off, if you have stockpiled a few nodules/geodes/basalts. Otherwise, you'll find a few more as you roam the countryside. The two great cave bandits are located moderately close. The abyss report isn't going to be done for a long time. Ghall-Ihrno's comfort becomes available once you've rescued him from Almaria. The reward for this quest is 2 wisdom crystals.

If you can, dispel the barrier off of Starrus' room. This leads to the castle treasury. Kill the infernal shade and pillage the treasure (Crystalline plate reward). Consider it your fee for services rendered.

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