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Southeastern Road | ||||
Southeastern Road |
Edge of the World |
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Edge of the World |
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Notable items: $Bladeshield Chain$ x2, Girdle of Avoidance, Temperate Necklace, Radiant Belt, Girdle of Genius, Blessed Helmet Stats: Dispel Barrier +1, Prismatic Shield +1, Steel Skin +1, Mass Healing +1, Mass Curing +1, Fireblast +1 |
Trainers: Kelner (Expensive) Unlock Doors, Augmentation, Minor Summon, Lightning Spray X (Exorbitant) Unlock Doors, Augmentation, Minor Summon, Lightning Spray, Terror, Prismatic Shield X (Exorbitant) Arcane Lore (1) 1700, Spellcraft (3) 3400 |
Craftsmen: Kimmer Healing Elixir - Healing Herbs + Graymold Curing Elixir - Graymold Energy Elixir - Spiritual Herbs + Graymold Hasting Elixir - Energetic Herbs + Graymold Fiery Wand - Length of Cavewood + Quality Crystal + Energetic Herbs Terror Wand - Length of Cavewood + Quality Crystal + Mandrake Root |
This is the remains of the old tower of the magi. There's a fair bit to do here. Talk to Oliver again to see what he's got for sale. At least buy his knowledge crystal. The Bladeshield charm is pretty nice, too, so you may want to go ahead and get that. Tell Kelner you helped Maxfield out for a nice girdle of avoidance (+2 dex).
There's a pylon to the SE so be sure to hit that as well.
Several quests await you here. Oliver wants a route through Almaria, sticking with his previous theme of "make sure the path is clear" type quests. Once you've made it past, return and tell Oliver for a sniper vest. You'll see him next in Dharmon.
X wants you to test his lizard egg, and will sell you spells in exchange for successfully completing this quest. His prices aren't that good, but he's the only one who sells prismatic shield for now.
Kelner wants you to do a very important quest, to purge the tower of a big fat demon. The reward for this quest is one of the best in the game, in my opinion.
When you're ready, head up to the tower. Go up the eastern stairs first to grab some research notes. Be on the lookout for more research notes. Then go up the western stairs. Kill the lizards hanging around, some drop fine leather.
Before heading to the NW, cast protective spells as some nasty creatures await (worms and similar ilk). Kill them fast, as they're weak but very damaging. You can kill the automaton if you want, it drops a silver necklace. The door right in front of the automaton has a bunch of slimes. Kill them to grab a research notebook. Then head NE, and you'll find another automaton. Kill it, but don't use melee weapons. Firebolt and repel spirit both work well on it. It drops a temperate necklace on death.
Head south, and use the control panel once to summon a nasty slime creature (as with all slimes, use magic). Use the control panel again to face a nasty demon.
The best way to approach this demon is to bless heavily, haste, shield (including prismatic), then send on tank up next to him, and hammer away with magic (slow/lightning spray/repel spirit) and missile weapons. You don't really even need to talk to him, you can just go ahead and attack him right off. He has a high attack order, so if you attack him first, he loses a turn. He enjoys summoning, so use area of effect spells to remove his summons. With a bit of effort, he will go down. Your reward is the spell Dispel Barrier.
You can do a lot with this spell. Go around and use it throughout the tower to get a few good spells- prismatic shield, steel skin, mass healing, mass curing, fireblast. You can also get some items since you have the keys now- including a radiant belt and a girdle of genius,. All in all, you get a lot. You can now use this spell up at Fort Dranlon, if you'd like.
There's a job board here with a few good jobs: Glowing basalt (healing, curing, speed elixirs), Research notes (scrolls- lightning, control foes, acid shower), Message to Camp Samuels (200c), and Ogre discipline (blessed helmet reward).
If Sage Carlotta is here, talk to her for a reward - a Wand of the Inferno. You have to have freed her from the prison in Almaria.
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