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Avernum Annotated Maps

Strategy and Tips

Small tips:

Tips from silver:

Tips from Dr. S. Douglass:

[ed. note - Dr. Douglass beta tested the games and has played through it quite a few more times than I have. I retyped most of a letter he sent me mostly about character/ party design]

"I noticed that you have mentioned having two swordsmen up front as quite a few else have, and I agree. This can be a good thing. However, there is a good use for spears. The enchanted ones like Ghoulbane and Smite are useful, and then there is the SHDB. Super heavy damage blow. With a Blessed Halbred, a high assassination skill, and battle rage, I have seen a character hit for 200+ damage in one strike. You must admit that is pretty impressive." [ed note - even with my cheated-for-mapping character, I never saw strikes over 100 damage using a sword].

"The same thing for Crossbows. 32 points of damage is the base factor for damage. With battle rage, and a good hit, they can do some serious damage. Quite good for a spell caster with low spell points or when those damn Mung Demons dumbfound you. Archery is a good skill to have for limited purposes.

"Me personally, I have a slightly different party structure, and I find, in the long run, this works. Two swordsmen, one spearman, and one mage/priest (like a hedge wizard). Starts off slow and you need to buy a lot of knowledge brews for the spell caster, but, in the end this guy is a powerhouse. With all the mage and priest levels, his (or her) magic resistance is top notch. Spell points in the hundreds. I have even seen my spell caster resist a dumbfounding from a Mung Demon once (and only once. since then, this has never repeated).

"Also, fun things to try: Beat the game with four fighters. No spell casters. It can be done. Just have one guy with potion making skill. This is not at all easy. For even more of a challenge, same deal, with with 4 Archers. In some ways this is actually easier. You seem to take less damage when you avoid close combat. Killing Hawthorne was a problem that I would rather not talk about, but I will say, each shot took about one point most of the times from those Royal Guards. Ugh. Four Priests. Plenty of healing, and some serious punch at the end. Four Priests, each one casting Divine Warrior on themselves. The effect was awesome. For all these parties, bring tons of Dispel Barrier crystals and scrolls. And then four Mages. I think this one was my favorite. You can summon an entire army of critters with this team, and have them do the physical combat. However, fighting Mung Demons was a serious problem. That was very bad. And last but not least, four thieves. In this game there are blessed daggers, an Assassin's dagger, and a Diamond Dagger. This was kinda interesting. I mostly would sneak around and avoid combat all together. Lots of Assassination skill made the times when I did have to fight much easier."

Tips from Alexander Denev:

Tips from Michael Young:

Scott Rychnovsky's Two-Character Party Story and Tips:

I went through the game with a two-member party: Priest-(elite warrior) and Mage a (natural mage). It was very hard early on, and lots of the groups one wanders into are very rough. Always use battle rage and haste or you will not have a chance. I turned both of them into very good fighters, with the priest specializing in melee weapons and archery and the mage specializing in pole weapons and archery. A group of two improves fast because they split all the experience points. By the end of the game they were completely maxed out (well over 24000 experience points; they max out at level 40). The priest ended up at level 17 and the mage at level 13, but they were very good warriors and very hard to kill. Keep lots of potions around (healing and energy) for the nasty parts. The various ambushes were very interesting. I found the Grah-Hoth fight easier with this pair than with the default group -- you don't have any weak characters to die on you. The best pole weapon is the jade halberd and the best melee weapon is the alien blade. There are always enough magic rings and good armor and weapons to equip two characters.

Feedback

You can write me at hasen@flash.net - let me know if I missed or misspelled anything.

Copyright and Authorship Info

Avernum is copyright 2000-2001 by Spiderweb Software, Inc. - http://www.spiderwebsoftware.com, All Rights Reserved.
"Avernum" and "Spiderweb Software" are trademarks of Spiderweb Software, Inc.
The annotated maps were made by silver Harloe
All content on these pages which is not copyrighted by Spiderweb Software, Inc. is copyright 2000-2001 by silver Harloe, All Rights Reserved. Exceptions on this page only: text sent to me in private communication is jointly owned by the credited people; the tips from Pete Vrankovic are copyright 1999 by Gamer's Alliance Inc., Used by Permission.
Express written permission is hereby granted to Jeff Vogel and Spiderweb Software, Inc. to use this content in whole or in part, to modify or redistribute it, or even to take over the copyright.

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