Avernum 4 Annotated Maps

Rentar's Keep

Edge of the world
Edge of
the world
M00L1 M00L2 Khoth's
Ruins
Dark Lands

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Notable items: Runed Jade Necklace, Venomous Blade, Robe of the Magi, Hero's Necklace, Crystalline Plate
Stats: Divine Restoration +1, Divine Host +1, Arcane Blow +1, Arcane Shield +1

Last area! The vahnatai following you all get trapped by an enormous machine to the NE. I'd free them before going to the main basement area. West of the vahnatai is an area with spiders that spawn frequently. There's also a book here which gives you a point in Divine Restoration. The spiders are lead by a terror aranea which drops a Runed Jade Necklace on death. Head down the stairs to the NNE and turn off the panel. To the NW you'll find a hellhound area with a cryos demon. Kill the demon and drink from the basin to restore 90 SP. Nearby is a hostile vahnatai who summons 4 demons during the fight. Kill him for a Venomous Blade. To the west is a barrier which can be dispelled to reveal a hellhound and a crystal that improves your arcane Shield spell.

To the SE are a bunch of locked rooms. Unlock them and pillage what's inside. One has a book of Divine Host. Others hold more demons. One room with a soulsear demon holds a staircase down. Use them and deactivate the machine. To the SW is a tormented wretch. I won't spoil it, but you'll find out who it is. Kill him. You get a second Robe of the Magi for your trouble and a crystal with Arcane Blow. To the west you'll find a crystal soul, but it's not Rentar. It's Vyvnas-Bok, the tortured crystal soul from Avernum 2 & 3. It activates its golems as you fight it, so be prepared. Kill it for a Hero's Necklace and a Wisdom Crystal. Pull the nearby lever to go down the stairs to the SE from here (still in the SW of this map). To turn off the final switch your tool user must have a skill of 16. The vahnatai to the NE should now be free, so talk with Monoaha-Tel to free them.

Head to the center of the map (with the vahnatai if you desire), and kill the enemies. Head down the stairs and talk with Monoaha-Tel again. Loop around and kill some more vahnatai, including an obnoxious vahnatai lord who enjoys terrorizing you. It drops a Crystalline Plate, if you're interested. Head west through a few golems, then north to kill a mindreaper lich. This lich is one of the most annoying enemies in the game, as it enjoys abusing the charm foes spell. Kill it fast - repel spirit, lightning spray, heartseeker, and a few meat shields will keep you protected. Use unshackle mind with frequency. Maybe get your priest to use an invulnerability potion, as that seems to significantly increase your mental resistance. The vahnatai accompanying you may also get charmed, but it doesn't matter too much. Killing them doesn't hurt you in any way.

Head north a bit more and fight Rentar. She's easier than the rest of the fort, I'd say. If you've sabotaged her machines, then energy orbs don't keep spawning too much, otherwise you'll have a bit of a nastier fight. She does three special attacks, unless you have the shade crystals to prevent her from attacking. Wear her down, and you'll be able to destroy her. Unless you don't want to and want to have her healed instead. In that case, be diplomatic - stop fighting, return her to her homelands. She will listen to you. Run and touch the pillar, and enjoy the end sequence.

The end sequence depends on a few things - destroying the shades, beating up Dorikas, helping Spire/Bargha, and what happened to Rentar (freed, destroyed). Either way, you're done! Look forward to Avernum 5!

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