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Edge of the world | ||||
Rentar's Keep |
Nothing Here |
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Remote Lands |
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Notable items: Talisman of Might, Drakeskin Cloak, Blessed Helmet,
Crystalline Aegis
Stats: Arcane Blow +1, Divine Host +1, Divine Restoration +1
This area is dangerous but rewarding. Bless up and walk slightly north. Chitrachs swarm you. Kill them all and go down the north set of stairs. The goal here is to find three levers and pull them all. To the west is an aranea queen. She has two lurking broodmothers with her. The queen summons enemies every turn, and the broodmothers summon cave widows every 2-3 turns. Kill the queen first (the excellent Talisman of Might is your reward!), but don't drink out of the basins.
To the WSW are a group of obnoxious flaming shrubs. They guard a Knowledge Elixir, and one of the levers you want to pull.
To the SSW are some null goos (with all-damaging spells) and a book that will allow you to translate Lark's scrolls. Near the north is a room that's blocked by the WSW lever-gate. Behind is a book of Arcane Blow. Horton is to the east, and he's a vampire. He summons shades during the fight. Kill him for a Drakeskin Cloak, and to access his lever. The nearby basin restores 90 SP, and the door the lever opens is near the south center of the map (book of Divine Host). The room to the east holds another lever and a bunch of shamblers. Kill them all. The room opened is to the west (Divine Restoration).
To the SSE you'll find out a bit about the sea monsters. Nothing big.
To the ESE you'll find Lich Anastasia, who is the "boss" of the map. She is surrounded by ward shades. Kill them, and she'll lose her protection to that ward (kill the ice to remove her ice protection, disruption to remove disruption protection, etc.) She's annoying, but beatable. On death she drops the Crystalline Aegis (best shield in the game for mages/magic users). Use the left basin for some experience points. When ready, leave. I'd head back to Fort Monastery shortly just so you can translate Lark's scrolls (Divine Retribution, Arcane Blow).
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