Home | Level 1 Map | Level 2 Map | Walkthrough | Character Stats | Strategy and Tips | Item Stats | Index | Credits |
The Abyss | ||||
Nothing Here |
The Scree Caves |
|||
Fort Saffron |
Hover over the markers for more details.
Notable items: Blessed Bracers, Grounding Vest, Runed Vambraces.
There's not much you can do here coming from Fort Saffron. However, when ready (after beating Rentar the first time), talk with Rone then Vidrain to be teleported to an area where the fort is actually accessible. Don't worry about their predictions of death and destruction, as far as I know you won't die through this route. You are teleported to the trash pit. Head west from here, clearing out the brigands. Head through the fort, and kill everything that moves. Some goblins to the NW drop a runed vambrace, which is especially good for mages.
Head upstairs. Again, kill everything that's hostile. Tresham is a named mage, who doesn't drop anything, it appears. Miers is an Avernite agent here who will talk with you and tell you about the leader Hecht here. He wants you to kill him. Do so. Dervish Hecht is the leader here, and is in the central NW. He's a pain in the butt to kill since he has a decent magical ability on him. Once you get him down to 1 HP, he summons 3 doppelgangers. One is vulnerable, so kill it. Wrong one. A second becomes vulnerable, so kill it. Wrong one again. The third becomes vulnerable, so kill it. Yup, wrong one again. Kill Hecht. He doesn't mock you this time, and drops a grounding vest.
Tell Miers, then Levitt (1000c) about your success, then tell Commander Elphaba (2000c). This gives you a nice bit of cash, perhaps to spend on spells from Gladwell.
Prev << Scree Caves (S4)       Next >> The Abyss (AB)
Home | Level 1 Map | Level 2 Map | Walkthrough | Character Stats | Strategy and Tips | Item Stats | Index | Credits |