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Northern Isles | ||||
Northern Isles |
Northern Isles |
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Northern Isles |
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Notable items: Magestone Band, Enchanter's Robe, Symbiotic Cloak, Knowledge Brew, Wisdom Crystal Stats: Haste, Terror, Arcane Shield Secret Doors: SE building, outdoors - fine lances hidden. |
Craftsmen: Horyn (Pretty Average) Knowledge Brew Sage Belkin (Slightly Expensive) Sarramor (Utterly Ridiculous) Wisdom Crystal Landman (Utterly Ridiculous) |
Trainers: Shanker (Pretty Average) Bolt of Fire, Call Beast, Spray Acid, Daze, Haste |
Shanker's Tower is one of the more interesting places you will visit. Shanker is a mage on the run from the empire with a number of helpful merchants. She has a job board as well. Explore the area thoroughly to see what's available. There's a pylon here as well, and a boat in case you need to use one in the late game.
Horyn is an alchemist living to the SW. She's quite weird, and gives you a quest to take care of her cauldron. Head up her stairs, then use the cauldron. Prepare for a fight. You'll fight three waves of hallucinations- undead, slimes + ogres, demons. Make it through the three and talk to Horyn for your reward- an energy potion, an invulnerability potion, and a knowledge brew (Wow!). She also has a few good brews to buy including a knowledge brew.
Sage Belkin will sell you scrolls, and will take your paper if you've got his quest. He gives you some powerful scrolls in exchange.
Sarramor is a nephil crystal worker who will sell you a wisdom crystal (1100c, the most expensive to purchase. Still, quite worthwhile though maybe not immediately). He also gives you a quest to find and clear a field of crystals. Once you do, you get some beautiful crystals, a piercing crystal, and a wisdom crystal.
Landman will also trade with you. He has two barriers upstairs, one of which is too strong to bring down with a piercing crystal. Come back here later and loot this place.
Finally you should talk with Shanker. She is upset that empire soldiers have found her, but if you promise to help her remain hidden from the empire, she'll help you a lot. It's in your best interest to do so, so I'd say to go ahead and lie to Cienna the next time you see her. Shanker will teach you magic (pretty average prices), will teach you skills (post-lying to Cienna) and give you a few quests. Buy points in magery for all of your magic-using characters from her, she has the best prices early in the game. You may also want to buy some points in magical efficiency, though you can get those points for cheaper a lot later on in the game. I would prioritize with magery, then magical efficiency. Also, if you lie to Cienna, she will give you a magestone band ring.
Next she wants you to get some tools from Solberg to repair some of her stuff upstairs. Go on upstairs. Bring down the barriers (if you're strong enough you can bring down the ones to the NE for an enchanter's robe and mandrake). Go up to the room with the machine. Buff up. Then insert a crystal. Four shades appear. If you're strong enough, kill them (don't bother with physical damage- fire, disruption, and energy all work very well though). If not, avoid them, and insert a new crystal into the machine every 3-4 turns. Return to Shanker for your reward- a symbiotic cloak and the ability to read another book (Terror). She has one final quest for you- the Mad Crystal.
To complete the mad crystal, you will first need to find some vahnatai in (Thalants). Once you know what to do, go ahead and go up the stairs. Dispel the NW barrier, then go talk with Festante. Get him to become hostile, then hit him as hard as you can (no melee!). You will probably have to use missiles and ice to take him to half his health, then he'll be friendly. Go down and tell Shanker for your reward, a silk-woven cord and book of arcane shield.
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