Avernum 2 Annotated Maps
Empire Lands (North) Detail Map
NORTH edge of world /
EAST Northern Islands /
SOUTH Empire Lands (Central) /
WEST edge of world
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THE OUTDOORS
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- The area around the Onotha Ziggurat is accessed from the
Lava River section of the Vahnatai lands.
- The only way to get to Garzahd's Fortress is through the portal at the
Tower of Magi.
- The northeastern part is accessed by boat from the
Northern Isles.
- The area marked 'Drakes/Lizards' is a maze where you will encounter first
some drakes with lizards, then some ice drakes with ice lizards, and finally a
drake with a dozen or so mutant lizards. When you take the bloodthirst spear
from the altar you will be attacked by several Slith Avatars and fire lizards.
- There are 2 Empire patrols near the gate to Koth's plains; one with infiltrators
and one with high priests. You cannot go past the gates to the west or the north.
- The landing with the secret passages leads to the Empire's Portal Fortress.
You have to pas the three Guard posts, then fly across the lake to the south,
then navigate across a lava field.
- You cannot go down river to the south past what is shown on the map.
- Near the hidden passage to the Empire portal is an Ur-Basilisk and a few
spawned fungi.
- Just inside the hidden passage is an Empire camp. If your reputation is high
enough, they run away.
ORNOTHA ZIGGURAT (Guardian Plains)
- When you first enter the Ornatha Ziggurat you will find a large empire
force led by Garzahd himself. Hopefully you gave the order at Fort Haledon
for the Vahnatai garrison to attack with you as this is a seriously big fight.
- When you kill Garzahd, you find out that it was not really him but some
sort of projection of himself.
- Lots of loot to carry off if you need to including a cache of supplies
the vahnatai have left in the southwest corner.
ORNOTHA ZIGGURAT (Level 1)
- There are 4 ways of entering. I'd suggest any way but south.
- First, circle the building. You'll find some herbs and a small room with
an energy potion. You'll also be attacked by spawned fungoids, which are creepy
looking and annoying with their paralysis attack.
- Once you enter, you'll find that there are 5 main sections: NE, NW, SE, SW
and center. There are a lot of empire troops here, mainly elite soldiers,
bladesmen, a dervish or two, empire archers, and those accursed infiltrators.
- In the NE there's an herb garden and a treasure chest with some gold.
- In the SE there's a trash pit filled with those fungoids, a slug, and a
shambler. That body there has a wand of fire, an energy elixir, and a healing
elixir. There's a rakshasi here too.
- In the SW there's a smithy, not too much good stuff here.
- In the NW you'll find ghoulbane, a decent undead killer. It's well hidden
on the SE part of this quad. There's another secret room here with some
treasure too, it's not too hard to find.
There are two staircases here. Go up the SW stairs.
ORNOTHA ZIGGURAT (Level 2)
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- To the NW is a fungoid room. There's a wand and two potions in that chest.
- Go east, and you'll run into the archery range. Kill the archers, there are
steel bolts here.
- Continue east, you'll go to the storage halls. In the upper halls you'll
find a secret passage that leads to 2 steel greatswords, a steel chain mail,
and a steel plate mail (nice).
- Go east some more and you'll find a room with three mages and a wizard.
Kill them and search the bookcases for a few scrolls and empire records.
- Go through the upper west painting, pass the barriers then go read that
book provided you have the blessed athame. It's fireblast 3 (very nice).
- Go back out and then go up. You'll find a room with a torturing rune.
Don't step on it.
- The room to the north has two special chairs. The left one gives +1 strength
and -100xp for the active character, and the right one give +1 dex and -100xp
for the active character. These are both worth using, especially at this point
in the game, when skills are very expensive to raise.
- To the west is a secret passage which leads to some mutant giants; to the
north is the main spy center. There's not too much here, though two of the
infiltrators nearby are holding a wand of lightning and of fire.
- In the complex to the north there's a spot you can rest at safely. It's
probably not worth it, as more enemies are summoned, making you lose the
benefit of those extra 10 MP.
- Go south out the exit and back to the archery range, then go back to the
entrance.
Now go east through the secret door, and south. You'll find 2 haakai.
These are some of the best things to capture in your soul crystal.
In the cupboard are arrows of life and a fire lizard egg, if you need one.
- Now go back to the east, and search the east wall to get into a column room.
Go north, and kill the two dervishes. This'll get you to Garzahd's room.
- All right, now head west. Outrun the quickfire, and kill the undead vahnatai.
- Go north, and grab the crystal soul, then jump out the building.
- Great, a bunch of soldiers and more quickfire. Use haste and go west.
You'll find a dead body, and on that dead body is a suit of blessed plate mail,
the best armor in the game. Now go south and get out of here. Summoned monsters
will distract the guards.
- Now you have the crystal soul of Caffren-Bok. Go back to Olgai, and they'll
tell you to take it to the Shrine Of Crystal Souls
GUARD POSTS
- First Guardpost: You need the code from the Empire Archives to open the wall.
Kill all the guards waiting for you and continue out.
- Second Guardpost: Ooh, fun. You need to flip the hidden levers in sequence to
open the southern gate; NW, SE, SW, NE. When you approach the closed gate or pull
the first lever you trigger a trap that summons !!2!! doom guards.
- Third Guardpost:Ooooh, fun. First go east through the secret passage and use
move mountains, and hit the rune. Then go west, and get teleported to the beginning.
Head east along the northern wall and you'll be teleported to a new area, go east and
hit the second rune. Then you'll have to make your way through the main area. SSSEE
then S to the bottom, then WW and S is a feasible path, not too much pain.
On your return trip you can bypass this mess on the western side.
ROCKY CAVERN
- This dungeon only serves as an entrance point to get to Garzahd's Fortress.
- The teleporter takes you to the Spiral Pit
near Mertis.
GARZAHD'S FORTRESS
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- Start at the SW corner with a bunch of demons. Once you go halfway into
either of the adjoining rooms, you get locked into the fortress.
- Use the blessed athame to get past the runes (once you've passed the
first one, you won't have any trouble with the rest of them).
- To the north there are some more mung demons.
- The next room north has a pit with some giant slugs. Use the secret doors
to clean them out. The portal 'A' simply drops you in the pool in the entrance
hall.
- The NW room has an ur-basilisk and lots of valuable armor.
- Going east you go into a library infested with some greater shades and a
lich. Search the bookshelves for some scrolls and bunch of empire records. The
chest in the locked has 10 more of those empire records. The portal 'B' takes
you to a small room to the south, which you have to go through some quickfire
to exit.
- The next room to the south has a haakai and a mung demon.
- The next room has (guess what?) another haakai with more demons. This room
also has the quickfire room mentioned above, a basilisk, another haakai, and a
portal to one of the eastern sections.
- The next room to the south has 3 rakshasi.
- Take Portal 'C' to get to a hallway lined with doors. A few of the rooms
have trapped books that drain, dumbfound, enfeeble or damage you. There are a
couple of trapped chest that contain some potent potions, including a knowledge
brew.
- The next room north has a naga with a dragonskin cloak (the last one),
and a lever that opens the locked gate '1' and a portal to get back there. Take
the portal 'D'.
- From Dest 'D' You can now get to the lever '2' that opens the main gate. This
allows you to escape and recharge before tackling the next half of the fortress.
You can also get to the next portal 'E' that takes you to next phase.
- South of Dest 'E' is a small room you enter using Move Mountain. Read the book
and all the demons die, allowing for smooth passage to the next room west.
- Portal 'F' takes you to the next section.
- Again there's a book, this time behind a locked door (unlock 3 needed),
which'll kill all the demons.
- There are two portals in the next room: the NW one ('G')leads to entrance
hall, and the SW one ('H') leads to next room on the way to Garzahd.
- Prepare yourself before taking Portal 'H', then go through and kill the
demons, and make your way to Garzahd!
- GARZAHD: This guy is tough if you don't have any demonslaying items. Concentrate
only on Garzahd and that haakai, ignore the others. If you want, you can summon
up a haakai, it may seize control of the enemy, helping you out significantly.
Use as many arrows of light, demonslayer, bolts of life, and repel spirit 3 as
you can on Garzahd. Arrows and bolts do the most damage (50!). He has over
1000HP, so it'll take a while. Be sure to cast divine warrior. The reason I say
not to kill off the dervishes, golems and giants, is that once he's pretty
weakened, he starts casting arcane shield a lot. If you have other enemies left,
he casts it on them some of the time, making it much easier. Eventually he will
die. Once he does, you get the third ending, (and possibly the last), and Rentar
makes a portal for you. Search Garzahd's body for a blessed longsword, and a
radiant robe. Nearby is a blessed halberd. Take the portal and you'll end up in
the castle. Tell Micah you've won, and you'll get the last two spells (arcane
blow 3, divine host 3). Tada!
NORTH edge of world /
EAST Northern Islands /
SOUTH Empire Lands (Central) /
WEST edge of world
Back to Main Map